Bestiary 1
Different values: 177
=====================================
object {Bestiary 1}
    _id : string {Bestiary 1._id} (all different values)
    img : string {Bestiary 1.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
    items : array<object> {Bestiary 1.items}
        Length: min=2 max=49
        Value type: object {Bestiary 1.items.[]}
            _id : string {Bestiary 1.items.[]._id} (2516 different values)
            img : string {Bestiary 1.items.[].img} (262 different values)
            name : string {Bestiary 1.items.[].name} (780 different values)
            sort : integer {Bestiary 1.items.[].sort} (49 different values)
            system : object {Bestiary 1.items.[].system}
                [acBonus] : integer {Bestiary 1.items.[].system.acBonus} (6 different values)
                    2 (x5)
                    4 (x4)
                    6 (x2)
                    5 (x1)
                    1 (x1)
                    3 (x1)
                [actionType] : object {Bestiary 1.items.[].system.actionType}
                    value : string {Bestiary 1.items.[].system.actionType.value} (4 different values)
                        'passive' (x556)
                        'action' (x295)
                        'reaction' (x120)
                        'free' (x22)
                [actions] : object {Bestiary 1.items.[].system.actions}
                    [value] : integer {Bestiary 1.items.[].system.actions.value} (3 different values)
                        2 (x146)
                        1 (x136)
                        3 (x13)
                [area] : object {Bestiary 1.items.[].system.area}
                    [details] : string {Bestiary 1.items.[].system.area.details} (3 different values)
                        'all squares in a 20-foot-radius burst that contain plants' (x7)
                        '20-foot burst adjacent to a flat surface' (x2)
                        '10-foot radius, 40-foot-tall cylinder' (x2)
                    type : string {Bestiary 1.items.[].system.area.type} (4 different values)
                        'burst' (x140)
                        'emanation' (x81)
                        'cone' (x12)
                        'line' (x7)
                    value : integer {Bestiary 1.items.[].system.area.value} (10 different values)
                        30 (x94)
                        20 (x81)
                        10 (x28)
                        60 (x14)
                        50 (x7)
                        40 (x5)
                        100 (x4)
                        5 (x4)
                        15 (x2)
                        120 (x1)
                [attack] : object {Bestiary 1.items.[].system.attack}
                    value : string {Bestiary 1.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {Bestiary 1.items.[].system.attackEffects}
                    [custom] : string {Bestiary 1.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {Bestiary 1.items.[].system.attackEffects.value}
                        Length: min=0 max=2
                        Value type: string {Bestiary 1.items.[].system.attackEffects.value.[]} (47 different values)
                [autoHeightenLevel] : object {Bestiary 1.items.[].system.autoHeightenLevel}
                    [value] : integer {Bestiary 1.items.[].system.autoHeightenLevel.value} (9 different values)
                        4 (x7)
                        6 (x5)
                        8 (x5)
                        5 (x4)
                        3 (x4)
                        7 (x3)
                        2 (x3)
                        9 (x2)
                        1 (x1)
                [baseItem] : string {Bestiary 1.items.[].system.baseItem} (28 different values)
                [bonus] : object {Bestiary 1.items.[].system.bonus}
                    value : integer {Bestiary 1.items.[].system.bonus.value} (35 different values)
                [bonusDamage] : object {Bestiary 1.items.[].system.bonusDamage}
                    value : integer {Bestiary 1.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Bestiary 1.items.[].system.bulk}
                    value : mixed
                        integer {Bestiary 1.items.[].system.bulk.value} (5 different values)
                            1 (x32)
                            2 (x18)
                            0 (x6)
                            4 (x2)
                            3 (x1)
                        float {Bestiary 1.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {Bestiary 1.items.[].system.category} (10 different values)
                    'offensive' (x470)
                    'defensive' (x375)
                    'interaction' (x148)
                    'martial' (x28)
                    'simple' (x16)
                    'ammo' (x10)
                    'medium' (x5)
                    'heavy' (x3)
                    'poison' (x3)
                    'light' (x2)
                [checkPenalty] : integer {Bestiary 1.items.[].system.checkPenalty} (3 different values)
                    -2 (x5)
                    -3 (x3)
                    -1 (x2)
                [containerId] : empty
                [cost] : object {Bestiary 1.items.[].system.cost}
                    value : string {Bestiary 1.items.[].system.cost.value} (5 different values)
                        '' (x1262)
                        'diamonds worth a total value of 75 gp × the target\'s level' (x1)
                        '6 gp of ruby dust' (x1)
                        'black sapphire with a gp value of at least the target\'s level × 100' (x1)
                        'rare incense and offerings worth a total value of 2 gp × the spell rank × the target\'s level' (x1)
                [counteraction] : boolean {Bestiary 1.items.[].system.counteraction} (2 different values)
                    False (x1189)
                    True (x77)
                [damage] : object {Bestiary 1.items.[].system.damage}
                    [0] : object {Bestiary 1.items.[].system.damage.0}
                        [applyMod] : mixed
                            boolean {Bestiary 1.items.[].system.damage.0.applyMod} (2 different values)
                                False (x62)
                                True (x21)
                            string {Bestiary 1.items.[].system.damage.0.applyMod} (same value: '0')
                        [category] : empty
                        formula : string {Bestiary 1.items.[].system.damage.0.formula} (31 different values)
                        kinds : array<string> {Bestiary 1.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {Bestiary 1.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x113)
                                'healing' (x19)
                        materials : array<> {Bestiary 1.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Bestiary 1.items.[].system.damage.0.type} (14 different values)
                    [9k8ayqgvgultdghx] : object {Bestiary 1.items.[].system.damage.9k8ayqgvgultdghx}
                        applyMod : boolean {Bestiary 1.items.[].system.damage.9k8ayqgvgultdghx.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Bestiary 1.items.[].system.damage.9k8ayqgvgultdghx.formula} (same value: '2')
                        kinds : array<string> {Bestiary 1.items.[].system.damage.9k8ayqgvgultdghx.kinds}
                            Length: min=1 max=1
                            Value type: string {Bestiary 1.items.[].system.damage.9k8ayqgvgultdghx.kinds.[]} (same value: 'healing')
                        materials : array<> {Bestiary 1.items.[].system.damage.9k8ayqgvgultdghx.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Bestiary 1.items.[].system.damage.9k8ayqgvgultdghx.type} (same value: 'untyped')
                    [damageType] : string {Bestiary 1.items.[].system.damage.damageType} (3 different values)
                        'piercing' (x22)
                        'slashing' (x15)
                        'bludgeoning' (x7)
                    [dice] : integer {Bestiary 1.items.[].system.damage.dice} (same value: 1)
                    [die] : string {Bestiary 1.items.[].system.damage.die} (5 different values)
                        'd8' (x18)
                        'd6' (x16)
                        'd4' (x5)
                        'd10' (x3)
                        'd12' (x2)
                    [gcovwqxwitqchoin] : object {Bestiary 1.items.[].system.damage.gcovwqxwitqchoin}
                        applyMod : boolean {Bestiary 1.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                        category : string {Bestiary 1.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                        formula : string {Bestiary 1.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
                        kinds : array<string> {Bestiary 1.items.[].system.damage.gcovwqxwitqchoin.kinds}
                            Length: min=1 max=1
                            Value type: string {Bestiary 1.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
                        materials : array<> {Bestiary 1.items.[].system.damage.gcovwqxwitqchoin.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Bestiary 1.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                [damageRolls] : object {Bestiary 1.items.[].system.damageRolls}
                    [0] : object {Bestiary 1.items.[].system.damageRolls.0}
                        damage : string {Bestiary 1.items.[].system.damageRolls.0.damage} (13 different values)
                        damageType : string {Bestiary 1.items.[].system.damageRolls.0.damageType} (4 different values)
                            'piercing' (x11)
                            'bludgeoning' (x10)
                            'slashing' (x2)
                            'spirit' (x1)
                    [03jov0w1pa1epey6fmdg] : object {Bestiary 1.items.[].system.damageRolls.03jov0w1pa1epey6fmdg}
                        damage : string {Bestiary 1.items.[].system.damageRolls.03jov0w1pa1epey6fmdg.damage} (same value: '3d12+16')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.03jov0w1pa1epey6fmdg.damageType} (same value: 'piercing')
                    [08ewc1jbzlqrr7xbsbtx] : object {Bestiary 1.items.[].system.damageRolls.08ewc1jbzlqrr7xbsbtx}
                        damage : string {Bestiary 1.items.[].system.damageRolls.08ewc1jbzlqrr7xbsbtx.damage} (same value: '2d8+5')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.08ewc1jbzlqrr7xbsbtx.damageType} (same value: 'piercing')
                    [0be3xxu8gi9itp7t7dq9] : object {Bestiary 1.items.[].system.damageRolls.0be3xxu8gi9itp7t7dq9}
                        damage : string {Bestiary 1.items.[].system.damageRolls.0be3xxu8gi9itp7t7dq9.damage} (same value: '3d6')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.0be3xxu8gi9itp7t7dq9.damageType} (same value: 'cold')
                    [0hks0lvigvtbhorpp2zd] : object {Bestiary 1.items.[].system.damageRolls.0hks0lvigvtbhorpp2zd}
                        damage : string {Bestiary 1.items.[].system.damageRolls.0hks0lvigvtbhorpp2zd.damage} (same value: '1d8')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.0hks0lvigvtbhorpp2zd.damageType} (same value: 'sonic')
                    [0izcvudyzh3f1lob2e6n] : object {Bestiary 1.items.[].system.damageRolls.0izcvudyzh3f1lob2e6n}
                        damage : string {Bestiary 1.items.[].system.damageRolls.0izcvudyzh3f1lob2e6n.damage} (same value: '3d8+14')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.0izcvudyzh3f1lob2e6n.damageType} (same value: 'slashing')
                    [0od0y0hpfxrja161kvrt] : object {Bestiary 1.items.[].system.damageRolls.0od0y0hpfxrja161kvrt}
                        damage : string {Bestiary 1.items.[].system.damageRolls.0od0y0hpfxrja161kvrt.damage} (same value: '2d6')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.0od0y0hpfxrja161kvrt.damageType} (same value: 'cold')
                    [0svy0do7wmssm6ks651t] : object {Bestiary 1.items.[].system.damageRolls.0svy0do7wmssm6ks651t}
                        damage : string {Bestiary 1.items.[].system.damageRolls.0svy0do7wmssm6ks651t.damage} (same value: '2d10+7')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.0svy0do7wmssm6ks651t.damageType} (same value: 'piercing')
                    [0v20yoyzcoqymu4mdbzu] : object {Bestiary 1.items.[].system.damageRolls.0v20yoyzcoqymu4mdbzu}
                        damage : string {Bestiary 1.items.[].system.damageRolls.0v20yoyzcoqymu4mdbzu.damage} (same value: '1d10+10')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.0v20yoyzcoqymu4mdbzu.damageType} (same value: 'slashing')
                    [1] : object {Bestiary 1.items.[].system.damageRolls.1}
                        damage : string {Bestiary 1.items.[].system.damageRolls.1.damage} (4 different values)
                            '1d6' (x4)
                            '2d6' (x3)
                            '3d6' (x2)
                            '1d4' (x1)
                        damageType : string {Bestiary 1.items.[].system.damageRolls.1.damageType} (5 different values)
                            'spirit' (x3)
                            'acid' (x2)
                            'fire' (x2)
                            'bleed' (x2)
                            'cold' (x1)
                    [10l0p7meojfaz1586cra] : object {Bestiary 1.items.[].system.damageRolls.10l0p7meojfaz1586cra}
                        damage : string {Bestiary 1.items.[].system.damageRolls.10l0p7meojfaz1586cra.damage} (same value: '4d10+18')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.10l0p7meojfaz1586cra.damageType} (same value: 'bludgeoning')
                    [17iqcsyrhskrtvosuc2j] : object {Bestiary 1.items.[].system.damageRolls.17iqcsyrhskrtvosuc2j}
                        damage : string {Bestiary 1.items.[].system.damageRolls.17iqcsyrhskrtvosuc2j.damage} (same value: '2d8+10')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.17iqcsyrhskrtvosuc2j.damageType} (same value: 'slashing')
                    [18xxjc3vvlovw0f0lq2s] : object {Bestiary 1.items.[].system.damageRolls.18xxjc3vvlovw0f0lq2s}
                        damage : string {Bestiary 1.items.[].system.damageRolls.18xxjc3vvlovw0f0lq2s.damage} (same value: '3d10+13')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.18xxjc3vvlovw0f0lq2s.damageType} (same value: 'slashing')
                    [19n7ytarf2e37dzv9mth] : object {Bestiary 1.items.[].system.damageRolls.19n7ytarf2e37dzv9mth}
                        damage : string {Bestiary 1.items.[].system.damageRolls.19n7ytarf2e37dzv9mth.damage} (same value: '1d4+10')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.19n7ytarf2e37dzv9mth.damageType} (same value: 'bludgeoning')
                    [1aszsrpu1r6nv28trok8] : object {Bestiary 1.items.[].system.damageRolls.1aszsrpu1r6nv28trok8}
                        damage : string {Bestiary 1.items.[].system.damageRolls.1aszsrpu1r6nv28trok8.damage} (same value: '3d12+15')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.1aszsrpu1r6nv28trok8.damageType} (same value: 'piercing')
                    [1mjhzrn0h44bnh8joic0] : object {Bestiary 1.items.[].system.damageRolls.1mjhzrn0h44bnh8joic0}
                        damage : string {Bestiary 1.items.[].system.damageRolls.1mjhzrn0h44bnh8joic0.damage} (same value: '2d12+10')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.1mjhzrn0h44bnh8joic0.damageType} (same value: 'piercing')
                    [1v9j6n1mbj8vgrs4dngd] : object {Bestiary 1.items.[].system.damageRolls.1v9j6n1mbj8vgrs4dngd}
                        damage : string {Bestiary 1.items.[].system.damageRolls.1v9j6n1mbj8vgrs4dngd.damage} (same value: '3d8+12')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.1v9j6n1mbj8vgrs4dngd.damageType} (same value: 'slashing')
                    [1xxs6hz0cjaf2hxaoc6i] : object {Bestiary 1.items.[].system.damageRolls.1xxs6hz0cjaf2hxaoc6i}
                        damage : string {Bestiary 1.items.[].system.damageRolls.1xxs6hz0cjaf2hxaoc6i.damage} (same value: '3d8')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.1xxs6hz0cjaf2hxaoc6i.damageType} (same value: 'acid')
                    [1ybejvkz7rezako2zx9g] : object {Bestiary 1.items.[].system.damageRolls.1ybejvkz7rezako2zx9g}
                        damage : string {Bestiary 1.items.[].system.damageRolls.1ybejvkz7rezako2zx9g.damage} (same value: '4d10+10')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.1ybejvkz7rezako2zx9g.damageType} (same value: 'bludgeoning')
                    [2] : object {Bestiary 1.items.[].system.damageRolls.2}
                        [category] : string {Bestiary 1.items.[].system.damageRolls.2.category} (same value: 'persistent')
                        damage : string {Bestiary 1.items.[].system.damageRolls.2.damage} (2 different values)
                            '2d6' (x4)
                            '1d6' (x1)
                        damageType : string {Bestiary 1.items.[].system.damageRolls.2.damageType} (3 different values)
                            'acid' (x2)
                            'fire' (x2)
                            'spirit' (x1)
                    [21wcxa25samjknoz4t0j] : object {Bestiary 1.items.[].system.damageRolls.21wcxa25samjknoz4t0j}
                        damage : string {Bestiary 1.items.[].system.damageRolls.21wcxa25samjknoz4t0j.damage} (same value: '1d8+7')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.21wcxa25samjknoz4t0j.damageType} (same value: 'slashing')
                    [2381w0wnd94qov8r6wd6] : object {Bestiary 1.items.[].system.damageRolls.2381w0wnd94qov8r6wd6}
                        damage : string {Bestiary 1.items.[].system.damageRolls.2381w0wnd94qov8r6wd6.damage} (same value: '2d6+9')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.2381w0wnd94qov8r6wd6.damageType} (same value: 'slashing')
                    [25br5jzzx4ttrj3xjq16] : object {Bestiary 1.items.[].system.damageRolls.25br5jzzx4ttrj3xjq16}
                        damage : string {Bestiary 1.items.[].system.damageRolls.25br5jzzx4ttrj3xjq16.damage} (same value: '2d10+13')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.25br5jzzx4ttrj3xjq16.damageType} (same value: 'slashing')
                    [2aqz1foetaojgodwjsl3] : object {Bestiary 1.items.[].system.damageRolls.2aqz1foetaojgodwjsl3}
                        damage : string {Bestiary 1.items.[].system.damageRolls.2aqz1foetaojgodwjsl3.damage} (same value: '2d10+5')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.2aqz1foetaojgodwjsl3.damageType} (same value: 'piercing')
                    [2e13grdf2inaqacsbc80] : object {Bestiary 1.items.[].system.damageRolls.2e13grdf2inaqacsbc80}
                        damage : string {Bestiary 1.items.[].system.damageRolls.2e13grdf2inaqacsbc80.damage} (same value: '1d8+4')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.2e13grdf2inaqacsbc80.damageType} (same value: 'piercing')
                    [2i8to42gbgxqyfd1qn1t] : object {Bestiary 1.items.[].system.damageRolls.2i8to42gbgxqyfd1qn1t}
                        damage : string {Bestiary 1.items.[].system.damageRolls.2i8to42gbgxqyfd1qn1t.damage} (same value: '3d8+16')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.2i8to42gbgxqyfd1qn1t.damageType} (same value: 'slashing')
                    [2jjaccrbkuxw6o00c2qs] : object {Bestiary 1.items.[].system.damageRolls.2jjaccrbkuxw6o00c2qs}
                        damage : string {Bestiary 1.items.[].system.damageRolls.2jjaccrbkuxw6o00c2qs.damage} (same value: '2d6+10')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.2jjaccrbkuxw6o00c2qs.damageType} (same value: 'bludgeoning')
                    [2k68onq3btofem88gfkr] : object {Bestiary 1.items.[].system.damageRolls.2k68onq3btofem88gfkr}
                        damage : string {Bestiary 1.items.[].system.damageRolls.2k68onq3btofem88gfkr.damage} (same value: '3d10+16')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.2k68onq3btofem88gfkr.damageType} (same value: 'slashing')
                    [2q7pgr61mi8scwcg3e44] : object {Bestiary 1.items.[].system.damageRolls.2q7pgr61mi8scwcg3e44}
                        damage : string {Bestiary 1.items.[].system.damageRolls.2q7pgr61mi8scwcg3e44.damage} (same value: '4d12+10')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.2q7pgr61mi8scwcg3e44.damageType} (same value: 'bludgeoning')
                    [2rmaougdufoqiax810hr] : object {Bestiary 1.items.[].system.damageRolls.2rmaougdufoqiax810hr}
                        damage : string {Bestiary 1.items.[].system.damageRolls.2rmaougdufoqiax810hr.damage} (same value: '3d12+15')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.2rmaougdufoqiax810hr.damageType} (same value: 'piercing')
                    [2rulpnuihi7eiz58jgg1] : object {Bestiary 1.items.[].system.damageRolls.2rulpnuihi7eiz58jgg1}
                        damage : string {Bestiary 1.items.[].system.damageRolls.2rulpnuihi7eiz58jgg1.damage} (same value: '2d10+12')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.2rulpnuihi7eiz58jgg1.damageType} (same value: 'bludgeoning')
                    [2sggwwvcd4hfnrvnu9e2] : object {Bestiary 1.items.[].system.damageRolls.2sggwwvcd4hfnrvnu9e2}
                        damage : string {Bestiary 1.items.[].system.damageRolls.2sggwwvcd4hfnrvnu9e2.damage} (same value: '3d8+9')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.2sggwwvcd4hfnrvnu9e2.damageType} (same value: 'piercing')
                    [32s7wi2yo27n30jthu45] : object {Bestiary 1.items.[].system.damageRolls.32s7wi2yo27n30jthu45}
                        damage : string {Bestiary 1.items.[].system.damageRolls.32s7wi2yo27n30jthu45.damage} (same value: '2d12+11')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.32s7wi2yo27n30jthu45.damageType} (same value: 'bludgeoning')
                    [35tvlmnbp3gxuakha4e4] : object {Bestiary 1.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4}
                        damage : string {Bestiary 1.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4.damage} (same value: '1d4+5')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4.damageType} (same value: 'slashing')
                    [3h9yyad8huocrb3ey4b6] : object {Bestiary 1.items.[].system.damageRolls.3h9yyad8huocrb3ey4b6}
                        damage : string {Bestiary 1.items.[].system.damageRolls.3h9yyad8huocrb3ey4b6.damage} (same value: '2d10+8')
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                        damageType : string {Bestiary 1.items.[].system.damageRolls.eocyyomwr7pke5tnss6y.damageType} (same value: 'piercing')
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                        damageType : string {Bestiary 1.items.[].system.damageRolls.eqo36h5by1hndttwaowd.damageType} (same value: 'bludgeoning')
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                        damageType : string {Bestiary 1.items.[].system.damageRolls.euiszbaasvqek43hpvu8.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.f77i5twqvpaxwe1xjvcr.damage} (same value: '1d4-2')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.f9cxgaqf1x96597cryfy.damage} (same value: '2d12+16')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.f9cxgaqf1x96597cryfy.damageType} (same value: 'slashing')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.f9in2al6wjbjz5gg133t.damage} (same value: '3d8+12')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.f9in2al6wjbjz5gg133t.damageType} (same value: 'slashing')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.fg0l56st3g4sa87bch3k.damage} (same value: '2d6')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.fg0l56st3g4sa87bch3k.damageType} (same value: 'fire')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.fgtxbn522ftnmqrogyi9.damage} (same value: '2d6')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.fgtxbn522ftnmqrogyi9.damageType} (same value: 'fire')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.fhz4dncfkhjutwbtqbyq.damage} (same value: '4d10+17')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.fir8q1lrot4w960jxmzs.damage} (same value: '1d8+8')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.fiwkr8ru9ii18fsx4b42.damage} (same value: '2d10+8')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.fkdsrt40g6p4fjmpoj1g.damage} (same value: '1d6')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.fmlpw1mmhbg13dw7joaw.damage} (same value: '1d6+4')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.fmlpw1mmhbg13dw7joaw.damageType} (same value: 'bludgeoning')
                    [fmuc3tt84ghiy5gzxfag] : object {Bestiary 1.items.[].system.damageRolls.fmuc3tt84ghiy5gzxfag}
                        damage : string {Bestiary 1.items.[].system.damageRolls.fmuc3tt84ghiy5gzxfag.damage} (same value: '2d6')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.fmuc3tt84ghiy5gzxfag.damageType} (same value: 'spirit')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.foya7kco2bg1alkrrnad.damage} (same value: '2d8+11')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.foya7kco2bg1alkrrnad.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.fsoov9d6qre4jds9tsgr.damage} (same value: '1d8+8')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.g1omqwkummntm6z9qfdq.damage} (same value: '1d6+6')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.g1omqwkummntm6z9qfdq.damageType} (same value: 'slashing')
                    [gbyvgk2dqjawxbhyie01] : object {Bestiary 1.items.[].system.damageRolls.gbyvgk2dqjawxbhyie01}
                        damage : string {Bestiary 1.items.[].system.damageRolls.gbyvgk2dqjawxbhyie01.damage} (same value: '1d12')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.gbyvgk2dqjawxbhyie01.damageType} (same value: 'electricity')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.gceh08woazdfo2apk775.damage} (same value: '2d6')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.gceh08woazdfo2apk775.damageType} (same value: 'acid')
                    [gdbiome7pgw9uzmtjkao] : object {Bestiary 1.items.[].system.damageRolls.gdbiome7pgw9uzmtjkao}
                        damage : string {Bestiary 1.items.[].system.damageRolls.gdbiome7pgw9uzmtjkao.damage} (same value: '2d6')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.gdbiome7pgw9uzmtjkao.damageType} (same value: 'acid')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.gh6g0ip90gsbws6reo5y.damage} (same value: '2d10+5')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.gh6g0ip90gsbws6reo5y.damageType} (same value: 'slashing')
                    [ghrwj7zjmjzkb8j9vhz1] : object {Bestiary 1.items.[].system.damageRolls.ghrwj7zjmjzkb8j9vhz1}
                        damage : string {Bestiary 1.items.[].system.damageRolls.ghrwj7zjmjzkb8j9vhz1.damage} (same value: '1d6+4')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.ghrwj7zjmjzkb8j9vhz1.damageType} (same value: 'piercing')
                    [gj9o1jgoaw6b4803a41j] : object {Bestiary 1.items.[].system.damageRolls.gj9o1jgoaw6b4803a41j}
                        damage : string {Bestiary 1.items.[].system.damageRolls.gj9o1jgoaw6b4803a41j.damage} (same value: '3d10+15')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.gj9o1jgoaw6b4803a41j.damageType} (same value: 'piercing')
                    [gm3ehhva5q6xm5u4vic7] : object {Bestiary 1.items.[].system.damageRolls.gm3ehhva5q6xm5u4vic7}
                        damage : string {Bestiary 1.items.[].system.damageRolls.gm3ehhva5q6xm5u4vic7.damage} (same value: '2d8+6')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.gm3ehhva5q6xm5u4vic7.damageType} (same value: 'slashing')
                    [gn46d6t3xy5xubspjs62] : object {Bestiary 1.items.[].system.damageRolls.gn46d6t3xy5xubspjs62}
                        damage : string {Bestiary 1.items.[].system.damageRolls.gn46d6t3xy5xubspjs62.damage} (same value: '1d6+1')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.gn46d6t3xy5xubspjs62.damageType} (same value: 'slashing')
                    [gt5vn7r7dup0tfe8lpdb] : object {Bestiary 1.items.[].system.damageRolls.gt5vn7r7dup0tfe8lpdb}
                        damage : string {Bestiary 1.items.[].system.damageRolls.gt5vn7r7dup0tfe8lpdb.damage} (same value: '3d8+10')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.gt5vn7r7dup0tfe8lpdb.damageType} (same value: 'bludgeoning')
                    [gwd2ka2ekza37f1jfgr2] : object {Bestiary 1.items.[].system.damageRolls.gwd2ka2ekza37f1jfgr2}
                        damage : string {Bestiary 1.items.[].system.damageRolls.gwd2ka2ekza37f1jfgr2.damage} (same value: '3d10+15')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.gwd2ka2ekza37f1jfgr2.damageType} (same value: 'slashing')
                    [h0xxzb3igakz29s7dud3] : object {Bestiary 1.items.[].system.damageRolls.h0xxzb3igakz29s7dud3}
                        damage : string {Bestiary 1.items.[].system.damageRolls.h0xxzb3igakz29s7dud3.damage} (same value: '1d6')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.h0xxzb3igakz29s7dud3.damageType} (same value: 'spirit')
                    [h1baxzxwk0adq18a7lst] : object {Bestiary 1.items.[].system.damageRolls.h1baxzxwk0adq18a7lst}
                        damage : string {Bestiary 1.items.[].system.damageRolls.h1baxzxwk0adq18a7lst.damage} (same value: '4d12+18')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.h1baxzxwk0adq18a7lst.damageType} (same value: 'piercing')
                    [h1l03e7zn3spsfbwyqgb] : object {Bestiary 1.items.[].system.damageRolls.h1l03e7zn3spsfbwyqgb}
                        damage : string {Bestiary 1.items.[].system.damageRolls.h1l03e7zn3spsfbwyqgb.damage} (same value: '4d6')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.h1l03e7zn3spsfbwyqgb.damageType} (same value: 'spirit')
                    [h3q5t2t60155drfvc4as] : object {Bestiary 1.items.[].system.damageRolls.h3q5t2t60155drfvc4as}
                        damage : string {Bestiary 1.items.[].system.damageRolls.h3q5t2t60155drfvc4as.damage} (2 different values)
                            '3d4' (x1)
                            '1d4' (x1)
                        damageType : string {Bestiary 1.items.[].system.damageRolls.h3q5t2t60155drfvc4as.damageType} (same value: 'fire')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.h3w2lpywjd2x8efqnwje.damage} (same value: '2d6')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.h3w2lpywjd2x8efqnwje.damageType} (same value: 'cold')
                    [h5lf5wus9gdg3vu060bo] : object {Bestiary 1.items.[].system.damageRolls.h5lf5wus9gdg3vu060bo}
                        damage : string {Bestiary 1.items.[].system.damageRolls.h5lf5wus9gdg3vu060bo.damage} (same value: '1d12+10')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.h5lf5wus9gdg3vu060bo.damageType} (same value: 'slashing')
                    [haeij6f06vuk9vurwr67] : object {Bestiary 1.items.[].system.damageRolls.haeij6f06vuk9vurwr67}
                        damage : string {Bestiary 1.items.[].system.damageRolls.haeij6f06vuk9vurwr67.damage} (same value: '4d6')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.haeij6f06vuk9vurwr67.damageType} (same value: 'acid')
                    [hdf9822of0th1su7frns] : object {Bestiary 1.items.[].system.damageRolls.hdf9822of0th1su7frns}
                        damage : string {Bestiary 1.items.[].system.damageRolls.hdf9822of0th1su7frns.damage} (same value: '1d6')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.hdf9822of0th1su7frns.damageType} (same value: 'spirit')
                    [hfh8wp1e6j9kkfvtry40] : object {Bestiary 1.items.[].system.damageRolls.hfh8wp1e6j9kkfvtry40}
                        damage : string {Bestiary 1.items.[].system.damageRolls.hfh8wp1e6j9kkfvtry40.damage} (same value: '2d12+15')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.hfh8wp1e6j9kkfvtry40.damageType} (same value: 'piercing')
                    [hgp26c7c585qkoht088b] : object {Bestiary 1.items.[].system.damageRolls.hgp26c7c585qkoht088b}
                        damage : string {Bestiary 1.items.[].system.damageRolls.hgp26c7c585qkoht088b.damage} (same value: '4d12+13')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.hgp26c7c585qkoht088b.damageType} (same value: 'bludgeoning')
                    [hkdjhqfm65kr1ha9mhks] : object {Bestiary 1.items.[].system.damageRolls.hkdjhqfm65kr1ha9mhks}
                        damage : string {Bestiary 1.items.[].system.damageRolls.hkdjhqfm65kr1ha9mhks.damage} (same value: '2d10+13')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.hkdjhqfm65kr1ha9mhks.damageType} (same value: 'bludgeoning')
                    [hlbcijz8hmrnhikrzv6m] : object {Bestiary 1.items.[].system.damageRolls.hlbcijz8hmrnhikrzv6m}
                        damage : string {Bestiary 1.items.[].system.damageRolls.hlbcijz8hmrnhikrzv6m.damage} (same value: '2d8+5')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.hlbcijz8hmrnhikrzv6m.damageType} (same value: 'slashing')
                    [hncodzh1qjgv1w284czi] : object {Bestiary 1.items.[].system.damageRolls.hncodzh1qjgv1w284czi}
                        damage : string {Bestiary 1.items.[].system.damageRolls.hncodzh1qjgv1w284czi.damage} (same value: '3d8+12')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.hncodzh1qjgv1w284czi.damageType} (same value: 'slashing')
                    [htq8qguyjhots13g6ppy] : object {Bestiary 1.items.[].system.damageRolls.htq8qguyjhots13g6ppy}
                        damage : string {Bestiary 1.items.[].system.damageRolls.htq8qguyjhots13g6ppy.damage} (same value: '1d6-1')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.htq8qguyjhots13g6ppy.damageType} (same value: 'slashing')
                    [huse0s96oj90o031kvjl] : object {Bestiary 1.items.[].system.damageRolls.huse0s96oj90o031kvjl}
                        damage : string {Bestiary 1.items.[].system.damageRolls.huse0s96oj90o031kvjl.damage} (same value: '3d12+13')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.huse0s96oj90o031kvjl.damageType} (same value: 'piercing')
                    [hw7p9aa8mra13wy29nn6] : object {Bestiary 1.items.[].system.damageRolls.hw7p9aa8mra13wy29nn6}
                        damage : string {Bestiary 1.items.[].system.damageRolls.hw7p9aa8mra13wy29nn6.damage} (same value: '1d4-3')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.hw7p9aa8mra13wy29nn6.damageType} (same value: 'piercing')
                    [hyvpifbojdctsdyzqdle] : object {Bestiary 1.items.[].system.damageRolls.hyvpifbojdctsdyzqdle}
                        damage : string {Bestiary 1.items.[].system.damageRolls.hyvpifbojdctsdyzqdle.damage} (same value: '4d6')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.hyvpifbojdctsdyzqdle.damageType} (same value: 'spirit')
                    [hzsxainzdfm639fp67mb] : object {Bestiary 1.items.[].system.damageRolls.hzsxainzdfm639fp67mb}
                        damage : string {Bestiary 1.items.[].system.damageRolls.hzsxainzdfm639fp67mb.damage} (same value: '2d6+9')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.hzsxainzdfm639fp67mb.damageType} (same value: 'slashing')
                    [i0i1hgxo8hjlkzmt5jfq] : object {Bestiary 1.items.[].system.damageRolls.i0i1hgxo8hjlkzmt5jfq}
                        damage : string {Bestiary 1.items.[].system.damageRolls.i0i1hgxo8hjlkzmt5jfq.damage} (same value: '2d8+7')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.i0i1hgxo8hjlkzmt5jfq.damageType} (same value: 'bludgeoning')
                    [i0idfqscccakw1cwxq5b] : object {Bestiary 1.items.[].system.damageRolls.i0idfqscccakw1cwxq5b}
                        damage : string {Bestiary 1.items.[].system.damageRolls.i0idfqscccakw1cwxq5b.damage} (same value: '1d6')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.i0idfqscccakw1cwxq5b.damageType} (same value: 'fire')
                    [i0xue9hlzvejalkt4fnw] : object {Bestiary 1.items.[].system.damageRolls.i0xue9hlzvejalkt4fnw}
                        damage : string {Bestiary 1.items.[].system.damageRolls.i0xue9hlzvejalkt4fnw.damage} (same value: '2d10+13')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.i0xue9hlzvejalkt4fnw.damageType} (same value: 'slashing')
                    [i3rrr13xiie2lctb3sh2] : object {Bestiary 1.items.[].system.damageRolls.i3rrr13xiie2lctb3sh2}
                        damage : string {Bestiary 1.items.[].system.damageRolls.i3rrr13xiie2lctb3sh2.damage} (same value: '2d12+12')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.i3rrr13xiie2lctb3sh2.damageType} (same value: 'piercing')
                    [i6medqeexmt18ylon5uu] : object {Bestiary 1.items.[].system.damageRolls.i6medqeexmt18ylon5uu}
                        damage : string {Bestiary 1.items.[].system.damageRolls.i6medqeexmt18ylon5uu.damage} (same value: '3d10+16')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.i6medqeexmt18ylon5uu.damageType} (same value: 'slashing')
                    [igj8v3sf65ku76csurok] : object {Bestiary 1.items.[].system.damageRolls.igj8v3sf65ku76csurok}
                        damage : string {Bestiary 1.items.[].system.damageRolls.igj8v3sf65ku76csurok.damage} (same value: '2d6+3')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.igj8v3sf65ku76csurok.damageType} (same value: 'slashing')
                    [immidt8hddbvm1vtqjb0] : object {Bestiary 1.items.[].system.damageRolls.immidt8hddbvm1vtqjb0}
                        damage : string {Bestiary 1.items.[].system.damageRolls.immidt8hddbvm1vtqjb0.damage} (same value: '2d4+4')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.immidt8hddbvm1vtqjb0.damageType} (same value: 'piercing')
                    [inihh3ou3sidhnstxqqs] : object {Bestiary 1.items.[].system.damageRolls.inihh3ou3sidhnstxqqs}
                        damage : string {Bestiary 1.items.[].system.damageRolls.inihh3ou3sidhnstxqqs.damage} (same value: '2d8+8')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.inihh3ou3sidhnstxqqs.damageType} (same value: 'bludgeoning')
                    [ip7slqhj3a2qbwlllepd] : object {Bestiary 1.items.[].system.damageRolls.ip7slqhj3a2qbwlllepd}
                        damage : string {Bestiary 1.items.[].system.damageRolls.ip7slqhj3a2qbwlllepd.damage} (same value: '2d6+7')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.ip7slqhj3a2qbwlllepd.damageType} (same value: 'slashing')
                    [j00s5lj2dirb2ykyirvb] : object {Bestiary 1.items.[].system.damageRolls.j00s5lj2dirb2ykyirvb}
                        damage : string {Bestiary 1.items.[].system.damageRolls.j00s5lj2dirb2ykyirvb.damage} (same value: '2d8+8')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.j00s5lj2dirb2ykyirvb.damageType} (same value: 'piercing')
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                        damageType : string {Bestiary 1.items.[].system.damageRolls.oujqgqriabo9svxnswdq.damageType} (same value: 'cold')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.rd1cm6vxeedqmf09hgts.damage} (same value: '3d8+12')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.rzfwwq1mamhc4xvaom8n.damage} (same value: '4d6')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.sq4ic3ncnylzy5sjiwoi.damage} (same value: '2d8+12')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.sq4ic3ncnylzy5sjiwoi.damageType} (same value: 'slashing')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.sq8w2dbxizgmsybefcpk.damage} (same value: '1d6')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.sq8w2dbxizgmsybefcpk.damageType} (same value: 'spirit')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.sybp83yf88mujkx3m5ws.damage} (same value: '2d6')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.sybp83yf88mujkx3m5ws.damageType} (same value: 'fire')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.szkgbox9cm1epl5ee34u.damage} (same value: '2d12+13')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.szkgbox9cm1epl5ee34u.damageType} (same value: 'piercing')
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                        damageType : string {Bestiary 1.items.[].system.damageRolls.t05xmtdb6ef8u9k26ck1.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.t3imv1vj5md6k66rc8j7.damage} (same value: '2d8+10')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.t3imv1vj5md6k66rc8j7.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.t5hafbgp98pwahyq523l.damage} (same value: '1d6')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.t5hafbgp98pwahyq523l.damageType} (same value: 'electricity')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.t8ae8yvs5d2w40dyfpv8.damage} (same value: '2d12+10')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.t8ae8yvs5d2w40dyfpv8.damageType} (same value: 'bludgeoning')
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                        damageType : string {Bestiary 1.items.[].system.damageRolls.taswnkp4h0m3hju3wzjx.damageType} (same value: 'bludgeoning')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.te22c29vr7klnf1h7o6e.damage} (same value: '1d6')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.te22c29vr7klnf1h7o6e.damageType} (same value: 'spirit')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.tisdqy7tmlrqju4fwo6r.damage} (same value: '2d6+11')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.tisdqy7tmlrqju4fwo6r.damageType} (same value: 'bludgeoning')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.tqanpmzo77nj9tasiu96.damage} (same value: '4d8+17')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.tqanpmzo77nj9tasiu96.damageType} (same value: 'slashing')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.tqh5zrktpw50jy8ygx9o.damage} (same value: '1d8+4')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.tqh5zrktpw50jy8ygx9o.damageType} (same value: 'bludgeoning')
                    [ty73jn2tool410ddr32b] : object {Bestiary 1.items.[].system.damageRolls.ty73jn2tool410ddr32b}
                        damage : string {Bestiary 1.items.[].system.damageRolls.ty73jn2tool410ddr32b.damage} (same value: '2d12+12')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.ty73jn2tool410ddr32b.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.u0pctnofux101iimtzlv.damage} (same value: '3d10+13')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.u0pctnofux101iimtzlv.damageType} (same value: 'bludgeoning')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.u9h24a9hj3r3ggwp473g.damage} (same value: '2d10+13')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.uzr3pngsx92vlari6tp9.damage} (same value: '3d10+12')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.uzr3pngsx92vlari6tp9.damageType} (same value: 'bludgeoning')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.uzw2c90f7a88rx6pdiky.damage} (same value: '2d8+8')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.v39iptmgpie01u5nicxc.damage} (same value: '4d8+10')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.vc5vy6yhpshrotvylvhv.damage} (same value: '1d6')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.vd26ie3n7abv3664nj10.damage} (same value: '6d6')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.xsj02u4j38c3jdz4ek55.damage} (same value: '2d8+7')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.xsum65llg9eb7zofpjct.damage} (same value: '4d8+12')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.xsum65llg9eb7zofpjct.damageType} (same value: 'slashing')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.xwrxtblhv81f785b9rj4.damage} (same value: '2d6+8')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.xwrxtblhv81f785b9rj4.damageType} (same value: 'slashing')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.xzw6sv7grdqe2ua1wnea.damage} (same value: '1d12')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.xzw6sv7grdqe2ua1wnea.damageType} (same value: 'electricity')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.y4jh7dqu7b3o3ea1b177.damage} (same value: '2d6+11')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.y56j7huh07xsmljhd3im.damage} (same value: '2d8+6')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.y56j7huh07xsmljhd3im.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.y5afadj9h39cfjrh3fo1.damage} (same value: '2d8+8')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.y5afadj9h39cfjrh3fo1.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.y5k46jahp3w17sazrymm.damage} (same value: '2d8+10')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.y5k46jahp3w17sazrymm.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.yeifsloxt6hkhwx6qerj.damage} (same value: '2d8+8')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.yeifsloxt6hkhwx6qerj.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.yikphbrttfvtj3iokk7u.damage} (same value: '4d6+17')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.yikphbrttfvtj3iokk7u.damageType} (same value: 'fire')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.ynsvjq8ec2mhogad5upp.damage} (same value: '1d8+11')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.ynsvjq8ec2mhogad5upp.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.nkxjapi0b3a8de2ajabd.damage} (same value: '4d8+13')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.nkxjapi0b3a8de2ajabd.damageType} (same value: 'bludgeoning')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.yqhlj0kza8r8j49o9462.damage} (same value: '1d8+11')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.yqhlj0kza8r8j49o9462.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.yu8uo9v2qwl25qosevhx.damage} (same value: '2d12+13')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.yu8uo9v2qwl25qosevhx.damageType} (same value: 'slashing')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.yyprg103wmaqg249yesu.damage} (same value: '2d8+6')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.yyprg103wmaqg249yesu.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.yzh13ygzvkl7lhdcws0b.damage} (same value: '2d12+6')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.yzh13ygzvkl7lhdcws0b.damageType} (same value: 'bludgeoning')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.z05z88pykuk0rfwe1m3p.damage} (same value: '1d6')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.z05z88pykuk0rfwe1m3p.damageType} (same value: 'spirit')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.z1j1bg9xqxgtst8fgag3.damage} (same value: '4d12+18')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.z1j1bg9xqxgtst8fgag3.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.zadfllrdm9ka0zn0yncq.damage} (same value: '2d6+8')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.zadfllrdm9ka0zn0yncq.damageType} (same value: 'slashing')
                    [zdqk0k20qmqilo3hbzn0] : object {Bestiary 1.items.[].system.damageRolls.zdqk0k20qmqilo3hbzn0}
                        damage : string {Bestiary 1.items.[].system.damageRolls.zdqk0k20qmqilo3hbzn0.damage} (same value: '2d8+11')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.zdqk0k20qmqilo3hbzn0.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.zigup8b64lelddhxmcrc.damage} (2 different values)
                            '3d4' (x1)
                            '1d4' (x1)
                        damageType : string {Bestiary 1.items.[].system.damageRolls.zigup8b64lelddhxmcrc.damageType} (same value: 'spirit')
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                        damage : string {Bestiary 1.items.[].system.damageRolls.zilp1jsrmjlbsgmjdjk3.damage} (same value: '3d8+10')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.zilp1jsrmjlbsgmjdjk3.damageType} (same value: 'bludgeoning')
                    [zkvzthqis2r7yob83r45] : object {Bestiary 1.items.[].system.damageRolls.zkvzthqis2r7yob83r45}
                        damage : string {Bestiary 1.items.[].system.damageRolls.zkvzthqis2r7yob83r45.damage} (same value: '1d10+7')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.zkvzthqis2r7yob83r45.damageType} (same value: 'piercing')
                    [zm7wps9l8doxagxzh7j0] : object {Bestiary 1.items.[].system.damageRolls.zm7wps9l8doxagxzh7j0}
                        damage : string {Bestiary 1.items.[].system.damageRolls.zm7wps9l8doxagxzh7j0.damage} (same value: '1d6')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.zm7wps9l8doxagxzh7j0.damageType} (same value: 'spirit')
                    [znzirkaniyyrltrhw7hd] : object {Bestiary 1.items.[].system.damageRolls.znzirkaniyyrltrhw7hd}
                        damage : string {Bestiary 1.items.[].system.damageRolls.znzirkaniyyrltrhw7hd.damage} (same value: '1d6+4')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.znzirkaniyyrltrhw7hd.damageType} (same value: 'slashing')
                    [zvkar2bu8yoz463ec67l] : object {Bestiary 1.items.[].system.damageRolls.zvkar2bu8yoz463ec67l}
                        damage : string {Bestiary 1.items.[].system.damageRolls.zvkar2bu8yoz463ec67l.damage} (same value: '3d8+13')
                        damageType : string {Bestiary 1.items.[].system.damageRolls.zvkar2bu8yoz463ec67l.damageType} (same value: 'slashing')
                [deathNote] : boolean {Bestiary 1.items.[].system.deathNote} (same value: True)
                description : object {Bestiary 1.items.[].system.description}
                    value : string {Bestiary 1.items.[].system.description.value} (778 different values)
                [defense] : object {Bestiary 1.items.[].system.defense}
                    [passive] : object {Bestiary 1.items.[].system.defense.passive}
                        statistic : string {Bestiary 1.items.[].system.defense.passive.statistic} (same value: 'fortitude-dc')
                    [save] : object {Bestiary 1.items.[].system.defense.save}
                        basic : boolean {Bestiary 1.items.[].system.defense.save.basic} (2 different values)
                            False (x239)
                            True (x55)
                        statistic : string {Bestiary 1.items.[].system.defense.save.statistic} (3 different values)
                            'will' (x168)
                            'fortitude' (x77)
                            'reflex' (x49)
                [dexCap] : integer {Bestiary 1.items.[].system.dexCap} (5 different values)
                    1 (x5)
                    0 (x2)
                    4 (x1)
                    3 (x1)
                    2 (x1)
                [duration] : object {Bestiary 1.items.[].system.duration}
                    sustained : boolean {Bestiary 1.items.[].system.duration.sustained} (2 different values)
                        False (x1104)
                        True (x163)
                    value : mixed
                        string {Bestiary 1.items.[].system.duration.value} (21 different values)
                        integer {Bestiary 1.items.[].system.duration.value} (same value: -1)
                    [expiry] : string {Bestiary 1.items.[].system.duration.expiry} (same value: 'turn-start')
                    [unit] : string {Bestiary 1.items.[].system.duration.unit} (same value: 'unlimited')
                [equipped] : object {Bestiary 1.items.[].system.equipped}
                    carryType : string {Bestiary 1.items.[].system.equipped.carryType} (2 different values)
                        'held' (x64)
                        'worn' (x13)
                    [handsHeld] : integer {Bestiary 1.items.[].system.equipped.handsHeld} (3 different values)
                        1 (x53)
                        2 (x11)
                        0 (x2)
                    [inSlot] : boolean {Bestiary 1.items.[].system.equipped.inSlot} (same value: True)
                    [invested] : boolean {Bestiary 1.items.[].system.equipped.invested} (same value: False)
                [frequency] : object {Bestiary 1.items.[].system.frequency}
                    max : integer {Bestiary 1.items.[].system.frequency.max} (2 different values)
                        1 (x28)
                        3 (x5)
                    per : string {Bestiary 1.items.[].system.frequency.per} (5 different values)
                        'day' (x18)
                        'round' (x7)
                        'PT1H' (x5)
                        'P1M' (x2)
                        'PT1M' (x1)
                    [value] : integer {Bestiary 1.items.[].system.frequency.value} (2 different values)
                        1 (x20)
                        3 (x4)
                [group] : string {Bestiary 1.items.[].system.group} (11 different values)
                [hardness] : integer {Bestiary 1.items.[].system.hardness} (3 different values)
                    0 (x73)
                    5 (x3)
                    10 (x1)
                [location] : object {Bestiary 1.items.[].system.location}
                    [heightenedLevel] : integer {Bestiary 1.items.[].system.location.heightenedLevel} (10 different values)
                        2 (x85)
                        1 (x84)
                        4 (x81)
                        3 (x70)
                        5 (x67)
                        6 (x28)
                        7 (x23)
                        8 (x23)
                        9 (x7)
                        10 (x4)
                    [uses] : object {Bestiary 1.items.[].system.location.uses}
                        max : integer {Bestiary 1.items.[].system.location.uses.max} (3 different values)
                            2 (x14)
                            3 (x13)
                            4 (x1)
                        value : integer {Bestiary 1.items.[].system.location.uses.value} (3 different values)
                            2 (x14)
                            3 (x13)
                            4 (x1)
                    [value] : string {Bestiary 1.items.[].system.location.value} (131 different values)
                [overlays] : object {Bestiary 1.items.[].system.overlays}
                    [2I469pfbYcmFvzOA] : object {Bestiary 1.items.[].system.overlays.2I469pfbYcmFvzOA}
                        _id : string {Bestiary 1.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
                        name : string {Bestiary 1.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
                        overlayType : string {Bestiary 1.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
                        sort : integer {Bestiary 1.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
                        system : object {Bestiary 1.items.[].system.overlays.2I469pfbYcmFvzOA.system}
                            damage : object {Bestiary 1.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
                                0 : object {Bestiary 1.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
                                    [category] : empty
                                    type : string {Bestiary 1.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
                    [37gy7l19tik74o4s] : object {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
                        name : string {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
                        overlayType : string {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
                        sort : integer {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
                            time : object {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
                            traits : object {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        'concentrate' (x14)
                                        'healing' (x14)
                                        'manipulate' (x14)
                                        'vitality' (x14)
                    [4gyp3qlsv5ywdyjq] : object {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq}
                        _id : string {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
                        name : string {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
                        overlayType : string {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
                        sort : integer {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
                        system : object {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
                            damage : object {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
                                0 : object {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
                                    formula : string {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
                                damage : object {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
                                    0 : string {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
                                value : string {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
                            target : object {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
                                value : string {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
                            time : object {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
                                value : string {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
                            traits : object {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
                                value : array<string> {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
                                        'concentrate' (x2)
                                        'manipulate' (x2)
                                        'void' (x2)
                    [7qdtetowq348s9oc] : object {Bestiary 1.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {Bestiary 1.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
                        overlayType : string {Bestiary 1.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
                        sort : integer {Bestiary 1.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {Bestiary 1.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {Bestiary 1.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {Bestiary 1.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
                            time : object {Bestiary 1.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {Bestiary 1.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
                    [7vbvdrv2cl87sqta] : object {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
                        overlayType : string {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
                        sort : integer {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
                                value : integer {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
                            target : object {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
                            time : object {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
                            traits : object {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        'concentrate' (x14)
                                        'healing' (x14)
                                        'manipulate' (x14)
                                        'vitality' (x14)
                    [UTMlHk0o5FXLlwwM] : object {Bestiary 1.items.[].system.overlays.UTMlHk0o5FXLlwwM}
                        _id : string {Bestiary 1.items.[].system.overlays.UTMlHk0o5FXLlwwM._id} (same value: 'UTMlHk0o5FXLlwwM')
                        name : string {Bestiary 1.items.[].system.overlays.UTMlHk0o5FXLlwwM.name} (same value: 'Shadow Blast (Will)')
                        overlayType : string {Bestiary 1.items.[].system.overlays.UTMlHk0o5FXLlwwM.overlayType} (same value: 'override')
                        sort : integer {Bestiary 1.items.[].system.overlays.UTMlHk0o5FXLlwwM.sort} (same value: 2)
                        system : object {Bestiary 1.items.[].system.overlays.UTMlHk0o5FXLlwwM.system}
                            defense : object {Bestiary 1.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense}
                                save : object {Bestiary 1.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save}
                                    basic : boolean {Bestiary 1.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.basic} (same value: False)
                                    statistic : string {Bestiary 1.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.statistic} (same value: 'will')
                    [a33QUFoKgoOprovO] : object {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO}
                        name : string {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.name} (same value: 'Lay on Hands (Vs. Undead)')
                        overlayType : string {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.overlayType} (same value: 'override')
                        sort : integer {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.sort} (same value: 2)
                        system : object {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system}
                            damage : object {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.damage}
                                37YW4ZGhxx7Y2mdI : object {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI}
                                    applyMod : boolean {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.formula} (same value: '1d6')
                                    kinds : array<string> {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds.[]} (same value: 'damage')
                                    materials : array<> {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.type} (same value: 'vitality')
                            defense : object {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.defense}
                                save : object {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save}
                                    basic : boolean {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.basic} (same value: True)
                                    statistic : string {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.statistic} (same value: 'fortitude')
                            heightening : object {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening}
                                damage : object {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage}
                                    37YW4ZGhxx7Y2mdI : string {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage.37YW4ZGhxx7Y2mdI} (same value: '1d6')
                                interval : integer {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.interval} (same value: 1)
                                type : string {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.type} (same value: 'interval')
                    [cUFX7ExSLeoa3vIF] : object {Bestiary 1.items.[].system.overlays.cUFX7ExSLeoa3vIF}
                        _id : string {Bestiary 1.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
                        name : string {Bestiary 1.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
                        overlayType : string {Bestiary 1.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
                        sort : integer {Bestiary 1.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
                        system : object {Bestiary 1.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
                            damage : object {Bestiary 1.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
                                0 : object {Bestiary 1.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
                                    [category] : empty
                                    type : string {Bestiary 1.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
                    [lfxcoz2d3f8j2zq1] : object {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
                        name : string {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
                        overlayType : string {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
                        sort : integer {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
                            target : object {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
                            time : object {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
                            traits : object {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        'concentrate' (x14)
                                        'healing' (x14)
                                        'manipulate' (x14)
                                        'vitality' (x14)
                    [pq7cxntbz4s8g5ik] : object {Bestiary 1.items.[].system.overlays.pq7cxntbz4s8g5ik}
                        _id : string {Bestiary 1.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
                        overlayType : string {Bestiary 1.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
                        sort : integer {Bestiary 1.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
                        system : object {Bestiary 1.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
                            range : object {Bestiary 1.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
                                value : string {Bestiary 1.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
                            time : object {Bestiary 1.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
                                value : string {Bestiary 1.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
                    [rvhoa43rqqqp8izn] : object {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn}
                        _id : string {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
                        overlayType : string {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
                        sort : integer {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
                        system : object {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system}
                            area : object {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
                                type : string {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
                                value : integer {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
                            range : object {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
                                value : string {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
                            target : object {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
                                value : string {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
                            time : object {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
                                value : string {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
                            traits : object {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
                                value : array<string> {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
                                        'concentrate' (x2)
                                        'manipulate' (x2)
                                        'void' (x2)
                    [uLuOg62dVyxvbW66] : object {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66}
                        name : string {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.name} (same value: 'Lay on Hands (Healing)')
                        overlayType : string {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.overlayType} (same value: 'override')
                        sort : integer {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.sort} (same value: 1)
                        system : object {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system}
                            damage : object {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage}
                                b39tbePoPlJSzLku : object {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku}
                                    applyMod : boolean {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.formula} (same value: '6')
                                    kinds : array<string> {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds.[]} (same value: 'healing')
                                    materials : array<> {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.type} (same value: 'vitality')
                            heightening : object {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening}
                                damage : object {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage}
                                    b39tbePoPlJSzLku : string {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage.b39tbePoPlJSzLku} (same value: '6')
                                interval : integer {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.interval} (same value: 1)
                                type : string {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.type} (same value: 'interval')
                    [z04svm1cvfcxtplb] : object {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb}
                        _id : string {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
                        name : string {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
                        overlayType : string {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
                        sort : integer {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
                        system : object {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system}
                            damage : object {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
                                0 : object {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
                                    kinds : array<string> {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
                                value : string {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
                            target : object {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
                                value : string {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
                            time : object {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
                                value : string {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
                            traits : object {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
                                value : array<string> {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
                                        'concentrate' (x2)
                                        'manipulate' (x2)
                                        'void' (x2)
                    [zFWsMjoeCnLxqJaV] : object {Bestiary 1.items.[].system.overlays.zFWsMjoeCnLxqJaV}
                        _id : string {Bestiary 1.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
                        name : string {Bestiary 1.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
                        overlayType : string {Bestiary 1.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
                        sort : integer {Bestiary 1.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
                        system : object {Bestiary 1.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
                            damage : object {Bestiary 1.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
                                0 : object {Bestiary 1.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
                                    [category] : empty
                                    type : string {Bestiary 1.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
                    [zjyfdrWBaUVi4O7b] : object {Bestiary 1.items.[].system.overlays.zjyfdrWBaUVi4O7b}
                        _id : string {Bestiary 1.items.[].system.overlays.zjyfdrWBaUVi4O7b._id} (same value: 'zjyfdrWBaUVi4O7b')
                        name : string {Bestiary 1.items.[].system.overlays.zjyfdrWBaUVi4O7b.name} (same value: 'Shadow Blast (Reflex)')
                        overlayType : string {Bestiary 1.items.[].system.overlays.zjyfdrWBaUVi4O7b.overlayType} (same value: 'override')
                        sort : integer {Bestiary 1.items.[].system.overlays.zjyfdrWBaUVi4O7b.sort} (same value: 1)
                        system : object {Bestiary 1.items.[].system.overlays.zjyfdrWBaUVi4O7b.system}
                            defense : object {Bestiary 1.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense}
                                save : object {Bestiary 1.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save}
                                    basic : boolean {Bestiary 1.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.basic} (same value: False)
                                    statistic : string {Bestiary 1.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.statistic} (same value: 'reflex')
                [prepared] : object {Bestiary 1.items.[].system.prepared}
                    [flexible] : boolean {Bestiary 1.items.[].system.prepared.flexible} (same value: False)
                    value : string {Bestiary 1.items.[].system.prepared.value} (4 different values)
                        'innate' (x118)
                        'prepared' (x32)
                        'spontaneous' (x9)
                        'focus' (x1)
                [proficiency] : object {Bestiary 1.items.[].system.proficiency}
                    value : integer {Bestiary 1.items.[].system.proficiency.value} (2 different values)
                        0 (x159)
                        1 (x1)
                [proficient] : object {Bestiary 1.items.[].system.proficient}
                    value : integer {Bestiary 1.items.[].system.proficient.value} (same value: 0)
                publication : object {Bestiary 1.items.[].system.publication}
                    license : string {Bestiary 1.items.[].system.publication.license} (2 different values)
                        'OGL' (x2929)
                        'ORC' (x16)
                    remaster : boolean {Bestiary 1.items.[].system.publication.remaster} (2 different values)
                        False (x2929)
                        True (x16)
                    title : string {Bestiary 1.items.[].system.publication.title} (6 different values)
                        '' (x1324)
                        'Pathfinder Core Rulebook' (x1305)
                        'Pathfinder Bestiary' (x298)
                        'Pathfinder Player Core' (x14)
                        'Pathfinder Monster Core' (x2)
                        'Pathfinder Bestiary 2' (x2)
                [heightening] : object {Bestiary 1.items.[].system.heightening}
                    [levels] : object {Bestiary 1.items.[].system.heightening.levels}
                        [2] : object {Bestiary 1.items.[].system.heightening.levels.2}
                            target : object {Bestiary 1.items.[].system.heightening.levels.2.target}
                                value : string {Bestiary 1.items.[].system.heightening.levels.2.target.value} (same value: 'non-magical object of 1 Bulk or less')
                        [3] : object {Bestiary 1.items.[].system.heightening.levels.3}
                            [area] : object {Bestiary 1.items.[].system.heightening.levels.3.area}
                                areaType : string {Bestiary 1.items.[].system.heightening.levels.3.area.areaType} (same value: 'cone')
                                value : string {Bestiary 1.items.[].system.heightening.levels.3.area.value} (same value: '30')
                            [damage] : object {Bestiary 1.items.[].system.heightening.levels.3.damage}
                                0 : object {Bestiary 1.items.[].system.heightening.levels.3.damage.0}
                                    applyMod : boolean {Bestiary 1.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Bestiary 1.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
                                    materials : array<> {Bestiary 1.items.[].system.heightening.levels.3.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Bestiary 1.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Bestiary 1.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Bestiary 1.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Bestiary 1.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Bestiary 1.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
                                    materials : array<> {Bestiary 1.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Bestiary 1.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            [range] : object {Bestiary 1.items.[].system.heightening.levels.3.range}
                                value : string {Bestiary 1.items.[].system.heightening.levels.3.range.value} (2 different values)
                                    '60 feet' (x26)
                                    '500 feet' (x18)
                            [target] : object {Bestiary 1.items.[].system.heightening.levels.3.target}
                                value : string {Bestiary 1.items.[].system.heightening.levels.3.target.value} (5 different values)
                                    '10 objects' (x37)
                                    '1 unattended object with a Bulk of 1 or less' (x29)
                                    '5 creatures' (x9)
                                    '1 object of 3 bulk or less, or 1 creature' (x3)
                                    'non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less' (x3)
                        [4] : object {Bestiary 1.items.[].system.heightening.levels.4}
                            [area] : object {Bestiary 1.items.[].system.heightening.levels.4.area}
                                areaType : string {Bestiary 1.items.[].system.heightening.levels.4.area.areaType} (same value: 'emanation')
                                value : string {Bestiary 1.items.[].system.heightening.levels.4.area.value} (same value: '20')
                            [range] : object {Bestiary 1.items.[].system.heightening.levels.4.range}
                                value : string {Bestiary 1.items.[].system.heightening.levels.4.range.value} (same value: '20 feet')
                            [target] : object {Bestiary 1.items.[].system.heightening.levels.4.target}
                                value : string {Bestiary 1.items.[].system.heightening.levels.4.target.value} (3 different values)
                                    '2 creatures' (x15)
                                    '10 creatures you know by name and have met in person' (x7)
                                    '10 creatures' (x6)
                        [5] : object {Bestiary 1.items.[].system.heightening.levels.5}
                            [damage] : object {Bestiary 1.items.[].system.heightening.levels.5.damage}
                                0 : object {Bestiary 1.items.[].system.heightening.levels.5.damage.0}
                                    applyMod : boolean {Bestiary 1.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Bestiary 1.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
                                    materials : array<> {Bestiary 1.items.[].system.heightening.levels.5.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Bestiary 1.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Bestiary 1.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Bestiary 1.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Bestiary 1.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Bestiary 1.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
                                    materials : array<> {Bestiary 1.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Bestiary 1.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            [range] : object {Bestiary 1.items.[].system.heightening.levels.5.range}
                                value : string {Bestiary 1.items.[].system.heightening.levels.5.range.value} (3 different values)
                                    '1 mile' (x36)
                                    '60 feet' (x29)
                                    '120 feet' (x26)
                            [target] : object {Bestiary 1.items.[].system.heightening.levels.5.target}
                                value : string {Bestiary 1.items.[].system.heightening.levels.5.target.value} (2 different values)
                                    '1 specific object or type of object, or a specific creature or ancestry' (x11)
                                    '10 creatures' (x6)
                        [6] : object {Bestiary 1.items.[].system.heightening.levels.6}
                            [range] : object {Bestiary 1.items.[].system.heightening.levels.6.range}
                                value : string {Bestiary 1.items.[].system.heightening.levels.6.range.value} (same value: '30 feet')
                            target : object {Bestiary 1.items.[].system.heightening.levels.6.target}
                                value : string {Bestiary 1.items.[].system.heightening.levels.6.target.value} (4 different values)
                                    'any number of objects' (x37)
                                    '10 creatures' (x7)
                                    '1 or 10 creatures' (x5)
                                    '10 willing creatures' (x2)
                        [7] : object {Bestiary 1.items.[].system.heightening.levels.7}
                            [area] : object {Bestiary 1.items.[].system.heightening.levels.7.area}
                                areaType : string {Bestiary 1.items.[].system.heightening.levels.7.area.areaType} (same value: 'cone')
                                type : string {Bestiary 1.items.[].system.heightening.levels.7.area.type} (same value: '')
                                value : string {Bestiary 1.items.[].system.heightening.levels.7.area.value} (same value: '60')
                            [damage] : object {Bestiary 1.items.[].system.heightening.levels.7.damage}
                                0 : object {Bestiary 1.items.[].system.heightening.levels.7.damage.0}
                                    applyMod : boolean {Bestiary 1.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Bestiary 1.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
                                    materials : array<> {Bestiary 1.items.[].system.heightening.levels.7.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Bestiary 1.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Bestiary 1.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Bestiary 1.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Bestiary 1.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Bestiary 1.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
                                    materials : array<> {Bestiary 1.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Bestiary 1.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            [target] : object {Bestiary 1.items.[].system.heightening.levels.7.target}
                                value : string {Bestiary 1.items.[].system.heightening.levels.7.target.value} (5 different values)
                                    '1 unattended object with a Bulk of 2 or less' (x29)
                                    '5 creatures' (x15)
                                    '10 creatures' (x14)
                                    '6 creatures' (x12)
                                    '1 or any number of creatures' (x5)
                        [8] : object {Bestiary 1.items.[].system.heightening.levels.8}
                            target : object {Bestiary 1.items.[].system.heightening.levels.8.target}
                                value : string {Bestiary 1.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
                        [9] : object {Bestiary 1.items.[].system.heightening.levels.9}
                            [damage] : object {Bestiary 1.items.[].system.heightening.levels.9.damage}
                                0 : object {Bestiary 1.items.[].system.heightening.levels.9.damage.0}
                                    applyMod : boolean {Bestiary 1.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Bestiary 1.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
                                    materials : array<> {Bestiary 1.items.[].system.heightening.levels.9.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Bestiary 1.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Bestiary 1.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Bestiary 1.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Bestiary 1.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Bestiary 1.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
                                    materials : array<> {Bestiary 1.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Bestiary 1.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            [range] : object {Bestiary 1.items.[].system.heightening.levels.9.range}
                                value : string {Bestiary 1.items.[].system.heightening.levels.9.range.value} (same value: '30 feet')
                            [target] : object {Bestiary 1.items.[].system.heightening.levels.9.target}
                                value : string {Bestiary 1.items.[].system.heightening.levels.9.target.value} (2 different values)
                                    '10 creatures that aren\'t on their home plane' (x5)
                                    'you and up to five additional willing creatures' (x1)
                    type : string {Bestiary 1.items.[].system.heightening.type} (2 different values)
                        'fixed' (x305)
                        'interval' (x104)
                    [damage] : object {Bestiary 1.items.[].system.heightening.damage}
                        [0] : string {Bestiary 1.items.[].system.heightening.damage.0} (9 different values)
                            '1d8' (x24)
                            '1d6' (x19)
                            '2d6' (x18)
                            '1d4' (x17)
                            '1d10' (x13)
                            '2d8' (x5)
                            '1d12' (x2)
                            '10' (x1)
                            '2d10' (x1)
                        [9k8ayqgvgultdghx] : string {Bestiary 1.items.[].system.heightening.damage.9k8ayqgvgultdghx} (same value: '2')
                    [interval] : integer {Bestiary 1.items.[].system.heightening.interval} (2 different values)
                        1 (x90)
                        2 (x14)
                [hp] : object {Bestiary 1.items.[].system.hp}
                    max : integer {Bestiary 1.items.[].system.hp.max} (3 different values)
                        0 (x73)
                        20 (x3)
                        80 (x1)
                    value : integer {Bestiary 1.items.[].system.hp.value} (3 different values)
                        0 (x73)
                        20 (x3)
                        80 (x1)
                [level] : object {Bestiary 1.items.[].system.level}
                    value : integer {Bestiary 1.items.[].system.level.value} (12 different values)
                [material] : object {Bestiary 1.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [mod] : object {Bestiary 1.items.[].system.mod}
                    value : integer {Bestiary 1.items.[].system.mod.value} (9 different values)
                        10 (x6)
                        14 (x1)
                        30 (x1)
                        26 (x1)
                        21 (x1)
                        22 (x1)
                        31 (x1)
                        17 (x1)
                        15 (x1)
                [price] : object {Bestiary 1.items.[].system.price}
                    [per] : integer {Bestiary 1.items.[].system.price.per} (same value: 10)
                    value : object {Bestiary 1.items.[].system.price.value}
                        [gp] : integer {Bestiary 1.items.[].system.price.value.gp} (15 different values)
                        [sp] : integer {Bestiary 1.items.[].system.price.value.sp} (4 different values)
                            1 (x12)
                            5 (x4)
                            9 (x1)
                            6 (x1)
                [quantity] : integer {Bestiary 1.items.[].system.quantity} (9 different values)
                    1 (x59)
                    10 (x5)
                    2 (x5)
                    5 (x2)
                    20 (x2)
                    3 (x1)
                    4 (x1)
                    60 (x1)
                    6 (x1)
                [range] : mixed
                    object {Bestiary 1.items.[].system.range}
                        value : string {Bestiary 1.items.[].system.range.value} (15 different values)
                    integer {Bestiary 1.items.[].system.range} (3 different values)
                        60 (x4)
                        100 (x3)
                        120 (x1)
                [reload] : object {Bestiary 1.items.[].system.reload}
                    value : string {Bestiary 1.items.[].system.reload.value} (4 different values)
                        '' (x29)
                        '-' (x7)
                        '1' (x4)
                        '0' (x4)
                [requirements] : string {Bestiary 1.items.[].system.requirements} (2 different values)
                    '' (x1248)
                    '3 gp silver bell focus' (x18)
                [ritual] : object {Bestiary 1.items.[].system.ritual}
                    primary : object {Bestiary 1.items.[].system.ritual.primary}
                        check : string {Bestiary 1.items.[].system.ritual.primary.check} (6 different values)
                            'Nature (master)' (x4)
                            'Religion (expert; you must be a demon)' (x4)
                            'Religion (expert; you must be a devil)' (x3)
                            'Religion (expert)' (x2)
                            'Religion (expert; you must be an angel)' (x1)
                            'Arcana (expert), Occultism (expert), or Religion (expert)' (x1)
                    secondary : object {Bestiary 1.items.[].system.ritual.secondary}
                        casters : integer {Bestiary 1.items.[].system.ritual.secondary.casters} (3 different values)
                            0 (x9)
                            1 (x5)
                            2 (x1)
                        checks : string {Bestiary 1.items.[].system.ritual.secondary.checks} (5 different values)
                            '' (x8)
                            'Survival' (x4)
                            'Medicine, Society' (x1)
                            'Society or Legal Lore' (x1)
                            'Diplomacy' (x1)
                rules : ignored (Foundry rules object) {Bestiary 1.items.[].system.rules}
                [runes] : object {Bestiary 1.items.[].system.runes}
                    [potency] : integer {Bestiary 1.items.[].system.runes.potency} (2 different values)
                        0 (x41)
                        1 (x13)
                    [property] : array<string> {Bestiary 1.items.[].system.runes.property}
                        Length: min=0 max=1
                        Value type: string {Bestiary 1.items.[].system.runes.property.[]} (same value: 'holy')
                    [reinforcing] : integer {Bestiary 1.items.[].system.runes.reinforcing} (same value: 0)
                    [resilient] : integer {Bestiary 1.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {Bestiary 1.items.[].system.runes.striking} (2 different values)
                        0 (x36)
                        1 (x8)
                [selfEffect] : object {Bestiary 1.items.[].system.selfEffect}
                    name : string {Bestiary 1.items.[].system.selfEffect.name} (same value: 'Effect: Blood Frenzy')
                    uuid : string {Bestiary 1.items.[].system.selfEffect.uuid} (same value: 'Compendium.pf2e.bestiary-effects.Item.Effect: Blood Frenzy')
                [showSlotlessLevels] : object {Bestiary 1.items.[].system.showSlotlessLevels}
                    value : boolean {Bestiary 1.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {Bestiary 1.items.[].system.size} (4 different values)
                    'med' (x55)
                    'lg' (x20)
                    'tiny' (x1)
                    'huge' (x1)
                [slots] : object {Bestiary 1.items.[].system.slots}
                    [slot0] : object {Bestiary 1.items.[].system.slots.slot0}
                        max : integer {Bestiary 1.items.[].system.slots.slot0.max} (3 different values)
                            5 (x28)
                            4 (x3)
                            3 (x1)
                        prepared : array<object> {Bestiary 1.items.[].system.slots.slot0.prepared}
                            Length: min=3 max=5
                            Value type: object {Bestiary 1.items.[].system.slots.slot0.prepared.[]}
                                id : string {Bestiary 1.items.[].system.slots.slot0.prepared.[].id} (155 different values)
                    [slot1] : object {Bestiary 1.items.[].system.slots.slot1}
                        max : integer {Bestiary 1.items.[].system.slots.slot1.max} (2 different values)
                            3 (x26)
                            4 (x15)
                        [prepared] : array<object> {Bestiary 1.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=4
                            Value type: object {Bestiary 1.items.[].system.slots.slot1.prepared.[]}
                                id : string {Bestiary 1.items.[].system.slots.slot1.prepared.[].id} (98 different values)
                        [value] : integer {Bestiary 1.items.[].system.slots.slot1.value} (same value: 4)
                    [slot2] : object {Bestiary 1.items.[].system.slots.slot2}
                        max : integer {Bestiary 1.items.[].system.slots.slot2.max} (4 different values)
                            3 (x24)
                            4 (x9)
                            2 (x1)
                            5 (x1)
                        [prepared] : array<object> {Bestiary 1.items.[].system.slots.slot2.prepared}
                            Length: min=2 max=5
                            Value type: object {Bestiary 1.items.[].system.slots.slot2.prepared.[]}
                                id : string {Bestiary 1.items.[].system.slots.slot2.prepared.[].id} (101 different values)
                        [value] : integer {Bestiary 1.items.[].system.slots.slot2.value} (same value: 4)
                    [slot3] : object {Bestiary 1.items.[].system.slots.slot3}
                        max : integer {Bestiary 1.items.[].system.slots.slot3.max} (4 different values)
                            3 (x27)
                            1 (x3)
                            2 (x3)
                            4 (x3)
                        [prepared] : array<object> {Bestiary 1.items.[].system.slots.slot3.prepared}
                            Length: min=1 max=3
                            Value type: object {Bestiary 1.items.[].system.slots.slot3.prepared.[]}
                                id : string {Bestiary 1.items.[].system.slots.slot3.prepared.[].id} (86 different values)
                        [value] : integer {Bestiary 1.items.[].system.slots.slot3.value} (3 different values)
                            4 (x3)
                            1 (x2)
                            2 (x1)
                    [slot4] : object {Bestiary 1.items.[].system.slots.slot4}
                        max : integer {Bestiary 1.items.[].system.slots.slot4.max} (4 different values)
                            3 (x24)
                            2 (x2)
                            4 (x2)
                            1 (x1)
                        [prepared] : array<object> {Bestiary 1.items.[].system.slots.slot4.prepared}
                            Length: min=2 max=3
                            Value type: object {Bestiary 1.items.[].system.slots.slot4.prepared.[]}
                                id : string {Bestiary 1.items.[].system.slots.slot4.prepared.[].id} (73 different values)
                        [value] : integer {Bestiary 1.items.[].system.slots.slot4.value} (3 different values)
                            4 (x2)
                            3 (x1)
                            1 (x1)
                    [slot5] : object {Bestiary 1.items.[].system.slots.slot5}
                        max : integer {Bestiary 1.items.[].system.slots.slot5.max} (4 different values)
                            3 (x18)
                            1 (x2)
                            2 (x2)
                            4 (x1)
                        [prepared] : array<object> {Bestiary 1.items.[].system.slots.slot5.prepared}
                            Length: min=2 max=3
                            Value type: object {Bestiary 1.items.[].system.slots.slot5.prepared.[]}
                                id : string {Bestiary 1.items.[].system.slots.slot5.prepared.[].id} (55 different values)
                        [value] : integer {Bestiary 1.items.[].system.slots.slot5.value} (3 different values)
                            1 (x2)
                            4 (x1)
                            3 (x1)
                    [slot6] : object {Bestiary 1.items.[].system.slots.slot6}
                        max : integer {Bestiary 1.items.[].system.slots.slot6.max} (3 different values)
                            3 (x13)
                            2 (x2)
                            1 (x1)
                        [value] : integer {Bestiary 1.items.[].system.slots.slot6.value} (same value: 1)
                        prepared : array<object> {Bestiary 1.items.[].system.slots.slot6.prepared}
                            Length: min=2 max=3
                            Value type: object {Bestiary 1.items.[].system.slots.slot6.prepared.[]}
                                id : string {Bestiary 1.items.[].system.slots.slot6.prepared.[].id} (43 different values)
                    [slot7] : object {Bestiary 1.items.[].system.slots.slot7}
                        max : integer {Bestiary 1.items.[].system.slots.slot7.max} (2 different values)
                            3 (x9)
                            2 (x1)
                        prepared : array<object> {Bestiary 1.items.[].system.slots.slot7.prepared}
                            Length: min=2 max=3
                            Value type: object {Bestiary 1.items.[].system.slots.slot7.prepared.[]}
                                id : string {Bestiary 1.items.[].system.slots.slot7.prepared.[].id} (29 different values)
                    [slot8] : object {Bestiary 1.items.[].system.slots.slot8}
                        max : integer {Bestiary 1.items.[].system.slots.slot8.max} (3 different values)
                            3 (x5)
                            2 (x2)
                            1 (x1)
                        [value] : integer {Bestiary 1.items.[].system.slots.slot8.value} (same value: 1)
                        prepared : array<object> {Bestiary 1.items.[].system.slots.slot8.prepared}
                            Length: min=2 max=3
                            Value type: object {Bestiary 1.items.[].system.slots.slot8.prepared.[]}
                                id : string {Bestiary 1.items.[].system.slots.slot8.prepared.[].id} (19 different values)
                    [slot9] : object {Bestiary 1.items.[].system.slots.slot9}
                        max : integer {Bestiary 1.items.[].system.slots.slot9.max} (2 different values)
                            3 (x1)
                            2 (x1)
                        prepared : array<object> {Bestiary 1.items.[].system.slots.slot9.prepared}
                            Length: min=2 max=3
                            Value type: object {Bestiary 1.items.[].system.slots.slot9.prepared.[]}
                                id : string {Bestiary 1.items.[].system.slots.slot9.prepared.[].id} (5 different values)
                                    'FHZozBcWjDIPUp7Q' (x1)
                                    '4gh85ZF7VwNw7aqM' (x1)
                                    'pTbsxp8AX1tR8aGM' (x1)
                                    'qSnYmhhxmdUdcp0T' (x1)
                                    'dVS4aZFsnqV0lBzg' (x1)
                [slug] : string {Bestiary 1.items.[].system.slug} (343 different values)
                [specific] : object {Bestiary 1.items.[].system.specific}
                    [integrated] : empty
                    material : object {Bestiary 1.items.[].system.specific.material}
                        [grade] : empty
                        [type] : empty
                    runes : object {Bestiary 1.items.[].system.specific.runes}
                        reinforcing : integer {Bestiary 1.items.[].system.specific.runes.reinforcing} (same value: 0)
                [speedPenalty] : integer {Bestiary 1.items.[].system.speedPenalty} (3 different values)
                    0 (x6)
                    -5 (x5)
                    -10 (x3)
                [spelldc] : object {Bestiary 1.items.[].system.spelldc}
                    dc : integer {Bestiary 1.items.[].system.spelldc.dc} (31 different values)
                    [mod] : integer {Bestiary 1.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {Bestiary 1.items.[].system.spelldc.value} (32 different values)
                [splashDamage] : object {Bestiary 1.items.[].system.splashDamage}
                    [value] : integer {Bestiary 1.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {Bestiary 1.items.[].system.stackGroup} (2 different values)
                    'bolts' (x4)
                    'arrows' (x4)
                [start] : object {Bestiary 1.items.[].system.start}
                    [initiative] : empty
                    value : integer {Bestiary 1.items.[].system.start.value} (same value: 0)
                [strength] : integer {Bestiary 1.items.[].system.strength} (5 different values)
                    3 (x5)
                    4 (x2)
                    0 (x1)
                    1 (x1)
                    2 (x1)
                [target] : object {Bestiary 1.items.[].system.target}
                    value : string {Bestiary 1.items.[].system.target.value} (53 different values)
                [time] : object {Bestiary 1.items.[].system.time}
                    value : string {Bestiary 1.items.[].system.time.value} (9 different values)
                        '2' (x913)
                        '10 minutes' (x104)
                        '1 minute' (x80)
                        '3' (x67)
                        '1' (x55)
                        '1 to 3' (x24)
                        '1 day' (x16)
                        'reaction' (x6)
                        '1 hour' (x1)
                [tokenIcon] : object {Bestiary 1.items.[].system.tokenIcon}
                    show : boolean {Bestiary 1.items.[].system.tokenIcon.show} (same value: True)
                [tradition] : object {Bestiary 1.items.[].system.tradition}
                    value : string {Bestiary 1.items.[].system.tradition.value} (4 different values)
                        'arcane' (x101)
                        'divine' (x35)
                        'occult' (x21)
                        'primal' (x3)
                [traits] : object {Bestiary 1.items.[].system.traits}
                    [integrated] : empty
                    [rarity] : string {Bestiary 1.items.[].system.traits.rarity} (3 different values)
                        'common' (x2590)
                        'uncommon' (x177)
                        'rare' (x1)
                    [selected] : object {Bestiary 1.items.[].system.traits.selected}
                    [traditions] : array<string> {Bestiary 1.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Bestiary 1.items.[].system.traits.traditions.[]} (4 different values)
                            'arcane' (x1064)
                            'occult' (x1005)
                            'divine' (x578)
                            'primal' (x574)
                    [value] : array<string> {Bestiary 1.items.[].system.traits.value}
                        Length: min=0 max=8
                        Value type: string {Bestiary 1.items.[].system.traits.value.[]} (122 different values)
                [usage] : object {Bestiary 1.items.[].system.usage}
                    value : string {Bestiary 1.items.[].system.usage.value} (4 different values)
                        'held-in-one-hand' (x47)
                        'held-in-two-hands' (x11)
                        'held-in-one-plus-hands' (x4)
                        'worn' (x1)
                [uses] : object {Bestiary 1.items.[].system.uses}
                    autoDestroy : boolean {Bestiary 1.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {Bestiary 1.items.[].system.uses.max} (same value: 1)
                    value : integer {Bestiary 1.items.[].system.uses.value} (same value: 1)
                [variants] : object {Bestiary 1.items.[].system.variants}
                [weaponType] : object {Bestiary 1.items.[].system.weaponType}
                    value : string {Bestiary 1.items.[].system.weaponType.value} (2 different values)
                        'melee' (x394)
                        'ranged' (x40)
            type : string {Bestiary 1.items.[].type} (11 different values)
            [_stats] : object {Bestiary 1.items.[]._stats}
                compendiumSource : string {Bestiary 1.items.[]._stats.compendiumSource} (298 different values)
            [flags] : object {Bestiary 1.items.[].flags}
                pf2e : object {Bestiary 1.items.[].flags.pf2e}
                    linkedWeapon : string {Bestiary 1.items.[].flags.pf2e.linkedWeapon} (44 different values)
    name : string {Bestiary 1.name} (all different values)
    system : object {Bestiary 1.system}
        abilities : object {Bestiary 1.system.abilities}
            cha : object {Bestiary 1.system.abilities.cha}
                mod : integer {Bestiary 1.system.abilities.cha.mod} (13 different values)
            con : object {Bestiary 1.system.abilities.con}
                mod : integer {Bestiary 1.system.abilities.con.mod} (10 different values)
                    4 (x43)
                    3 (x36)
                    6 (x26)
                    5 (x25)
                    0 (x13)
                    2 (x9)
                    1 (x8)
                    9 (x6)
                    7 (x6)
                    8 (x5)
            dex : object {Bestiary 1.system.abilities.dex}
                mod : integer {Bestiary 1.system.abilities.dex.mod} (10 different values)
                    3 (x49)
                    4 (x37)
                    2 (x33)
                    1 (x18)
                    5 (x18)
                    -1 (x7)
                    6 (x6)
                    7 (x4)
                    -5 (x3)
                    0 (x2)
            int : object {Bestiary 1.system.abilities.int}
                mod : integer {Bestiary 1.system.abilities.int.mod} (14 different values)
            str : object {Bestiary 1.system.abilities.str}
                mod : integer {Bestiary 1.system.abilities.str.mod} (16 different values)
            wis : object {Bestiary 1.system.abilities.wis}
                mod : integer {Bestiary 1.system.abilities.wis.mod} (10 different values)
                    2 (x49)
                    3 (x32)
                    4 (x24)
                    1 (x21)
                    0 (x17)
                    5 (x17)
                    6 (x12)
                    -2 (x2)
                    8 (x2)
                    9 (x1)
        attributes : object {Bestiary 1.system.attributes}
            ac : object {Bestiary 1.system.attributes.ac}
                details : string {Bestiary 1.system.attributes.ac.details} (4 different values)
                    '' (x170)
                    'all-around vision' (x4)
                    '22 with shield raised' (x2)
                    '(25 with shield raised)' (x1)
                value : integer {Bestiary 1.system.attributes.ac.value} (35 different values)
            allSaves : object {Bestiary 1.system.attributes.allSaves}
                value : string {Bestiary 1.system.attributes.allSaves.value} (10 different values)
                    '' (x99)
                    '+1 status to all saves vs. magic' (x67)
                    '+1 status to all saves vs. magic, +2 status to all saves vs. mental' (x3)
                    '+2 status to all saves vs. magic, +3 status to all saves vs. divine magic' (x2)
                    '+1 status to all saves vs. disease (critical failures become failures against diseases)' (x1)
                    'guarded thoughts' (x1)
                    '+1 status to all saves vs. vitality' (x1)
                    '+2 status to all saves vs. magic, -2 to all saves (if heartstone is lost)' (x1)
                    '+2 to will saves vs. emotion' (x1)
                    '+2 status to all saves vs. magic' (x1)
            hp : object {Bestiary 1.system.attributes.hp}
                details : string {Bestiary 1.system.attributes.hp.details} (16 different values)
                max : integer {Bestiary 1.system.attributes.hp.max} (68 different values)
                temp : integer {Bestiary 1.system.attributes.hp.temp} (same value: 0)
                value : integer {Bestiary 1.system.attributes.hp.value} (68 different values)
            speed : object {Bestiary 1.system.attributes.speed}
                [details] : string {Bestiary 1.system.attributes.speed.details} (13 different values)
                otherSpeeds : array<object> {Bestiary 1.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=3
                    Value type: object {Bestiary 1.system.attributes.speed.otherSpeeds.[]}
                        type : string {Bestiary 1.system.attributes.speed.otherSpeeds.[].type} (4 different values)
                            'fly' (x93)
                            'swim' (x44)
                            'climb' (x26)
                            'burrow' (x23)
                        value : integer {Bestiary 1.system.attributes.speed.otherSpeeds.[].value} (22 different values)
                value : integer {Bestiary 1.system.attributes.speed.value} (10 different values)
                    25 (x32)
                    40 (x30)
                    30 (x28)
                    20 (x26)
                    50 (x19)
                    35 (x15)
                    60 (x10)
                    10 (x7)
                    0 (x7)
                    15 (x3)
            [adjustment] : empty
            [immunities] : array<object> {Bestiary 1.system.attributes.immunities}
                Length: min=1 max=8
                Value type: object {Bestiary 1.system.attributes.immunities.[]}
                    [exceptions] : array<> {Bestiary 1.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {Bestiary 1.system.attributes.immunities.[].type} (26 different values)
            [resistances] : array<object> {Bestiary 1.system.attributes.resistances}
                Length: min=1 max=4
                Value type: object {Bestiary 1.system.attributes.resistances.[]}
                    [exceptions] : array<string> {Bestiary 1.system.attributes.resistances.[].exceptions}
                        Length: min=1 max=2
                        Value type: string {Bestiary 1.system.attributes.resistances.[].exceptions.[]} (9 different values)
                            'adamantine' (x5)
                            'bludgeoning' (x3)
                            'silver' (x3)
                            'magical' (x2)
                            'piercing' (x2)
                            'vorpal-adamantine' (x1)
                            'sonic' (x1)
                            'force' (x1)
                            'ghost-touch' (x1)
                    type : string {Bestiary 1.system.attributes.resistances.[].type} (12 different values)
                    value : integer {Bestiary 1.system.attributes.resistances.[].value} (6 different values)
                        5 (x31)
                        10 (x17)
                        15 (x6)
                        20 (x4)
                        3 (x3)
                        12 (x1)
            [weaknesses] : array<object> {Bestiary 1.system.attributes.weaknesses}
                Length: min=0 max=4
                Value type: object {Bestiary 1.system.attributes.weaknesses.[]}
                    type : string {Bestiary 1.system.attributes.weaknesses.[].type} (7 different values)
                        'cold' (x18)
                        'fire' (x17)
                        'holy' (x13)
                        'cold-iron' (x11)
                        'unholy' (x7)
                        'slashing' (x3)
                        'bludgeoning' (x2)
                    value : integer {Bestiary 1.system.attributes.weaknesses.[].value} (5 different values)
                        10 (x30)
                        15 (x17)
                        5 (x12)
                        20 (x8)
                        3 (x4)
        details : object {Bestiary 1.system.details}
            blurb : string {Bestiary 1.system.details.blurb} (same value: '')
            languages : object {Bestiary 1.system.details.languages}
                details : string {Bestiary 1.system.details.languages.details} (19 different values)
                value : array<string> {Bestiary 1.system.details.languages.value}
                    Length: min=0 max=8
                    Value type: string {Bestiary 1.system.details.languages.value.[]} (25 different values)
            level : object {Bestiary 1.system.details.level}
                value : integer {Bestiary 1.system.details.level.value} (22 different values)
            privateNotes : string {Bestiary 1.system.details.privateNotes} (same value: '')
            publicNotes : string {Bestiary 1.system.details.publicNotes} (114 different values)
            publication : object {Bestiary 1.system.details.publication}
                license : string {Bestiary 1.system.details.publication.license} (2 different values)
                    'OGL' (x176)
                    'ORC' (x1)
                remaster : boolean {Bestiary 1.system.details.publication.remaster} (2 different values)
                    False (x176)
                    True (x1)
                title : string {Bestiary 1.system.details.publication.title} (2 different values)
                    'Pathfinder Bestiary' (x176)
                    'Pathfinder Player Core' (x1)
        initiative : object {Bestiary 1.system.initiative}
            statistic : string {Bestiary 1.system.initiative.statistic} (2 different values)
                'perception' (x176)
                'deception' (x1)
        perception : object {Bestiary 1.system.perception}
            details : string {Bestiary 1.system.perception.details} (11 different values)
            mod : integer {Bestiary 1.system.perception.mod} (31 different values)
            senses : array<object> {Bestiary 1.system.perception.senses}
                Length: min=1 max=3
                Value type: object {Bestiary 1.system.perception.senses.[]}
                    [acuity] : string {Bestiary 1.system.perception.senses.[].acuity} (2 different values)
                        'imprecise' (x93)
                        'precise' (x5)
                    [range] : integer {Bestiary 1.system.perception.senses.[].range} (6 different values)
                        60 (x73)
                        30 (x17)
                        80 (x3)
                        100 (x3)
                        90 (x1)
                        120 (x1)
                    type : string {Bestiary 1.system.perception.senses.[].type} (10 different values)
                        'darkvision' (x164)
                        'scent' (x71)
                        'tremorsense' (x18)
                        'low-light-vision' (x6)
                        'wavesense' (x4)
                        'greater-darkvision' (x3)
                        'motion-sense' (x3)
                        'see-invisibility' (x1)
                        'truesight' (x1)
                        'infrared-vision' (x1)
            [vision] : boolean {Bestiary 1.system.perception.vision} (same value: False)
        resources : object {Bestiary 1.system.resources}
            [focus] : object {Bestiary 1.system.resources.focus}
                max : integer {Bestiary 1.system.resources.focus.max} (same value: 1)
                value : integer {Bestiary 1.system.resources.focus.value} (same value: 1)
        saves : object {Bestiary 1.system.saves}
            fortitude : object {Bestiary 1.system.saves.fortitude}
                saveDetail : string {Bestiary 1.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {Bestiary 1.system.saves.fortitude.value} (35 different values)
            reflex : object {Bestiary 1.system.saves.reflex}
                saveDetail : string {Bestiary 1.system.saves.reflex.saveDetail} (same value: '')
                value : integer {Bestiary 1.system.saves.reflex.value} (31 different values)
            will : object {Bestiary 1.system.saves.will}
                saveDetail : string {Bestiary 1.system.saves.will.saveDetail} (same value: '')
                value : integer {Bestiary 1.system.saves.will.value} (36 different values)
        skills : object {Bestiary 1.system.skills}
            [acrobatics] : object {Bestiary 1.system.skills.acrobatics}
                base : integer {Bestiary 1.system.skills.acrobatics.base} (28 different values)
                [special] : array<object> {Bestiary 1.system.skills.acrobatics.special}
                    Length: min=1 max=1
                    Value type: object {Bestiary 1.system.skills.acrobatics.special.[]}
                        base : integer {Bestiary 1.system.skills.acrobatics.special.[].base} (same value: 23)
                        label : string {Bestiary 1.system.skills.acrobatics.special.[].label} (same value: 'to Squeeze')
                        predicate : array<string> {Bestiary 1.system.skills.acrobatics.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Bestiary 1.system.skills.acrobatics.special.[].predicate.[]} (same value: 'action:squeeze')
            [arcana] : object {Bestiary 1.system.skills.arcana}
                base : integer {Bestiary 1.system.skills.arcana.base} (23 different values)
            [athletics] : object {Bestiary 1.system.skills.athletics}
                base : integer {Bestiary 1.system.skills.athletics.base} (35 different values)
                [special] : array<object> {Bestiary 1.system.skills.athletics.special}
                    Length: min=1 max=1
                    Value type: object {Bestiary 1.system.skills.athletics.special.[]}
                        base : integer {Bestiary 1.system.skills.athletics.special.[].base} (8 different values)
                            13 (x2)
                            16 (x1)
                            6 (x1)
                            24 (x1)
                            18 (x1)
                            15 (x1)
                            11 (x1)
                            35 (x1)
                        label : string {Bestiary 1.system.skills.athletics.special.[].label} (7 different values)
                            'to Swim' (x3)
                            'to Grapple' (x1)
                            'to Shove' (x1)
                            'to High Jump or Long Jump' (x1)
                            'to swim' (x1)
                            'to Disarm a metal item' (x1)
                            'to Disarm stone or metal objects' (x1)
                        predicate : array<string|object> {Bestiary 1.system.skills.athletics.special.[].predicate}
                            Length: min=1 max=2
                            Value type: mixed
                                string {Bestiary 1.system.skills.athletics.special.[].predicate.[]} (5 different values)
                                    'action:swim' (x4)
                                    'action:disarm' (x2)
                                    'action:grapple' (x1)
                                    'action:shove' (x1)
                                    'target:metalItem' (x1)
                                object {Bestiary 1.system.skills.athletics.special.[].predicate.[]}
                                    or : array<string> {Bestiary 1.system.skills.athletics.special.[].predicate.[].or}
                                        Length: min=2 max=2
                                        Value type: string {Bestiary 1.system.skills.athletics.special.[].predicate.[].or.[]} (4 different values)
                                            'action:high-jump' (x1)
                                            'action:long-jump' (x1)
                                            'target:stone' (x1)
                                            'target:metal' (x1)
            [crafting] : object {Bestiary 1.system.skills.crafting}
                base : integer {Bestiary 1.system.skills.crafting.base} (8 different values)
                    14 (x5)
                    22 (x2)
                    31 (x2)
                    8 (x2)
                    9 (x1)
                    16 (x1)
                    15 (x1)
                    24 (x1)
                [special] : array<object> {Bestiary 1.system.skills.crafting.special}
                    Length: min=1 max=1
                    Value type: object {Bestiary 1.system.skills.crafting.special.[]}
                        base : integer {Bestiary 1.system.skills.crafting.special.[].base} (2 different values)
                            17 (x1)
                            12 (x1)
                        label : string {Bestiary 1.system.skills.crafting.special.[].label} (2 different values)
                            'for blacksmithing' (x1)
                            'to Craft Traps and Snares' (x1)
                        predicate : array<string|object> {Bestiary 1.system.skills.crafting.special.[].predicate}
                            Length: min=1 max=1
                            Value type: mixed
                                string {Bestiary 1.system.skills.crafting.special.[].predicate.[]} (same value: 'action:craft:blacksmithing')
                                object {Bestiary 1.system.skills.crafting.special.[].predicate.[]}
                                    or : array<string> {Bestiary 1.system.skills.crafting.special.[].predicate.[].or}
                                        Length: min=2 max=2
                                        Value type: string {Bestiary 1.system.skills.crafting.special.[].predicate.[].or.[]} (2 different values)
                                            'craft:trap' (x1)
                                            'craft:snare' (x1)
            [deception] : object {Bestiary 1.system.skills.deception}
                base : integer {Bestiary 1.system.skills.deception.base} (22 different values)
                [special] : array<object> {Bestiary 1.system.skills.deception.special}
                    Length: min=1 max=1
                    Value type: object {Bestiary 1.system.skills.deception.special.[]}
                        base : integer {Bestiary 1.system.skills.deception.special.[].base} (same value: 16)
                        label : string {Bestiary 1.system.skills.deception.special.[].label} (same value: 'to Impersonate a cloak, sheet, or ray')
                        predicate : array<string|object> {Bestiary 1.system.skills.deception.special.[].predicate}
                            Length: min=2 max=2
                            Value type: mixed
                                string {Bestiary 1.system.skills.deception.special.[].predicate.[]} (same value: 'action:impersonate')
                                object {Bestiary 1.system.skills.deception.special.[].predicate.[]}
                                    or : array<string> {Bestiary 1.system.skills.deception.special.[].predicate.[].or}
                                        Length: min=3 max=3
                                        Value type: string {Bestiary 1.system.skills.deception.special.[].predicate.[].or.[]} (3 different values)
                                            'cloak' (x1)
                                            'sheet' (x1)
                                            'ray' (x1)
            [diplomacy] : object {Bestiary 1.system.skills.diplomacy}
                base : integer {Bestiary 1.system.skills.diplomacy.base} (23 different values)
            [intimidation] : object {Bestiary 1.system.skills.intimidation}
                base : integer {Bestiary 1.system.skills.intimidation.base} (31 different values)
            [medicine] : object {Bestiary 1.system.skills.medicine}
                base : integer {Bestiary 1.system.skills.medicine.base} (8 different values)
                    27 (x2)
                    36 (x2)
                    21 (x2)
                    24 (x2)
                    33 (x2)
                    20 (x2)
                    9 (x1)
                    35 (x1)
            [nature] : object {Bestiary 1.system.skills.nature}
                base : integer {Bestiary 1.system.skills.nature.base} (13 different values)
                [special] : array<object> {Bestiary 1.system.skills.nature.special}
                    Length: min=1 max=1
                    Value type: object {Bestiary 1.system.skills.nature.special.[]}
                        base : integer {Bestiary 1.system.skills.nature.special.[].base} (same value: 21)
                        label : string {Bestiary 1.system.skills.nature.special.[].label} (same value: 'about caves')
                        predicate : array<string> {Bestiary 1.system.skills.nature.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Bestiary 1.system.skills.nature.special.[].predicate.[]} (same value: 'terrain:cave')
            [occultism] : object {Bestiary 1.system.skills.occultism}
                base : integer {Bestiary 1.system.skills.occultism.base} (13 different values)
            [performance] : object {Bestiary 1.system.skills.performance}
                base : integer {Bestiary 1.system.skills.performance.base} (9 different values)
                    16 (x3)
                    23 (x2)
                    31 (x2)
                    17 (x1)
                    7 (x1)
                    19 (x1)
                    28 (x1)
                    22 (x1)
                    18 (x1)
            [religion] : object {Bestiary 1.system.skills.religion}
                base : integer {Bestiary 1.system.skills.religion.base} (21 different values)
            [society] : object {Bestiary 1.system.skills.society}
                base : integer {Bestiary 1.system.skills.society.base} (23 different values)
            [stealth] : object {Bestiary 1.system.skills.stealth}
                base : integer {Bestiary 1.system.skills.stealth.base} (27 different values)
                [note] : string {Bestiary 1.system.skills.stealth.note} (same value: 'camouflage')
                [special] : array<object> {Bestiary 1.system.skills.stealth.special}
                    Length: min=1 max=1
                    Value type: object {Bestiary 1.system.skills.stealth.special.[]}
                        base : integer {Bestiary 1.system.skills.stealth.special.[].base} (4 different values)
                            11 (x1)
                            25 (x1)
                            18 (x1)
                            30 (x1)
                        label : string {Bestiary 1.system.skills.stealth.special.[].label} (4 different values)
                            'in lair' (x1)
                            'in stony or icy areas' (x1)
                            'in forests or swamps' (x1)
                            'in sandy terrain' (x1)
                        predicate : array<string|object> {Bestiary 1.system.skills.stealth.special.[].predicate}
                            Length: min=1 max=1
                            Value type: mixed
                                string {Bestiary 1.system.skills.stealth.special.[].predicate.[]} (2 different values)
                                    'terrain:lair' (x1)
                                    'terrain:sand' (x1)
                                object {Bestiary 1.system.skills.stealth.special.[].predicate.[]}
                                    or : array<string> {Bestiary 1.system.skills.stealth.special.[].predicate.[].or}
                                        Length: min=2 max=2
                                        Value type: string {Bestiary 1.system.skills.stealth.special.[].predicate.[].or.[]} (4 different values)
                                            'terrain:stony' (x1)
                                            'terrain:icy' (x1)
                                            'terrain:forest' (x1)
                                            'terrain:swamp' (x1)
            [survival] : object {Bestiary 1.system.skills.survival}
                base : integer {Bestiary 1.system.skills.survival.base} (18 different values)
                [special] : array<object> {Bestiary 1.system.skills.survival.special}
                    Length: min=1 max=1
                    Value type: object {Bestiary 1.system.skills.survival.special.[]}
                        base : integer {Bestiary 1.system.skills.survival.special.[].base} (same value: 15)
                        label : string {Bestiary 1.system.skills.survival.special.[].label} (same value: 'to Track')
                        predicate : array<string> {Bestiary 1.system.skills.survival.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Bestiary 1.system.skills.survival.special.[].predicate.[]} (same value: 'action:track')
            [thievery] : object {Bestiary 1.system.skills.thievery}
                base : integer {Bestiary 1.system.skills.thievery.base} (2 different values)
                    13 (x1)
                    8 (x1)
        traits : object {Bestiary 1.system.traits}
            rarity : string {Bestiary 1.system.traits.rarity} (3 different values)
                'common' (x134)
                'uncommon' (x38)
                'rare' (x5)
            size : object {Bestiary 1.system.traits.size}
                value : string {Bestiary 1.system.traits.size.value} (6 different values)
                    'lg' (x71)
                    'huge' (x36)
                    'med' (x32)
                    'sm' (x13)
                    'tiny' (x13)
                    'grg' (x12)
            value : array<string> {Bestiary 1.system.traits.value}
                Length: min=1 max=6
                Value type: string {Bestiary 1.system.traits.value.[]} (59 different values)
        [spellcasting] : object {Bestiary 1.system.spellcasting}
            rituals : object {Bestiary 1.system.spellcasting.rituals}
                dc : integer {Bestiary 1.system.spellcasting.rituals.dc} (9 different values)
                    23 (x4)
                    26 (x2)
                    33 (x2)
                    38 (x2)
                    44 (x1)
                    19 (x1)
                    34 (x1)
                    32 (x1)
                    37 (x1)
    type : string {Bestiary 1.type} (same value: 'npc')
    [prototypeToken] : object {Bestiary 1.prototypeToken}
        name : string {Bestiary 1.prototypeToken.name} (33 different values)